<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[ETA for the 2.0 update?]]></title><description><![CDATA[<p dir="auto">How long will it take for the app to be updated? Right now players can't connect to my server as it's version is too old.</p>
]]></description><link>https://forum.cloudron.io/topic/15985/eta-for-the-2.0-update</link><generator>RSS for Node</generator><lastBuildDate>Fri, 25 Sep 2026 10:51:12 GMT</lastBuildDate><atom:link href="https://forum.cloudron.io/topic/15985.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 19 Sep 2026 14:20:59 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to ETA for the 2.0 update? on Mon, 21 Sep 2026 07:53:22 GMT]]></title><description><![CDATA[<p dir="auto">At least in the passt this was more like a rolling release on upstream side, but haven't closely followed the recent developments. However since we cannot lock down specific versions anyways since by design everytime the valheim server restarts, it checks and may or may not update itself, we can also not really release new package versions on our side as they become meaningless. The whole valheim server/client contract seems to be evergreen.</p>
<p dir="auto">So essentially as soon as the game client reports old server version, just restart that valheim app on your cloudron and it should be on latest again.</p>
]]></description><link>https://forum.cloudron.io/post/129769</link><guid isPermaLink="true">https://forum.cloudron.io/post/129769</guid><dc:creator><![CDATA[nebulon]]></dc:creator><pubDate>Mon, 21 Sep 2026 07:53:22 GMT</pubDate></item><item><title><![CDATA[Reply to ETA for the 2.0 update? on Mon, 21 Sep 2026 07:24:03 GMT]]></title><description><![CDATA[<p dir="auto">Oh - it actually is. Thanks!</p>
<p dir="auto">I'd not have guessed that the update would happen without a version-update on the pod.</p>
<p dir="auto">So when there's an update how does the pull-process work? Is it instantly whenever the update rolls out on steam?</p>
<p dir="auto">So I guess it makes sense to just have a routine-reboot scheduled every night in order to make sure that you're up-to date since game-updates don't automatically trigger a cloudron-app-update that's resulting in a reboot?</p>
<p dir="auto">Would it be possible to increase the version-number of the cloudron-app whenever there's an update of the game even if the container itself didn't change? Or is there a smarter way that doesn't require either scheduled or manual restarts</p>
]]></description><link>https://forum.cloudron.io/post/129768</link><guid isPermaLink="true">https://forum.cloudron.io/post/129768</guid><dc:creator><![CDATA[hannesh93]]></dc:creator><pubDate>Mon, 21 Sep 2026 07:24:03 GMT</pubDate></item><item><title><![CDATA[Reply to ETA for the 2.0 update? on Sun, 20 Sep 2026 08:27:48 GMT]]></title><description><![CDATA[<p dir="auto">Hello <a class="plugin-mentions-user plugin-mentions-a" href="/user/hannesh93" aria-label="Profile: hannesh93">@<bdi>hannesh93</bdi></a><br />
An app update should not be needed.<br />
You should only need to restart the app and the latest server version will be installed.</p>
<p dir="auto">I have just tested this.<br />
Installed the <a class="plugin-mentions-category plugin-mentions-a" href="/category/128/valheim" aria-label="Profile: valheim">@<bdi>valheim</bdi></a> app and the latest version of Valheim (which is 1.0.15 n-40 as I can tell from the ingame screen) from steam and was able to connect without any issues.</p>
]]></description><link>https://forum.cloudron.io/post/129738</link><guid isPermaLink="true">https://forum.cloudron.io/post/129738</guid><dc:creator><![CDATA[james]]></dc:creator><pubDate>Sun, 20 Sep 2026 08:27:48 GMT</pubDate></item></channel></rss>