Thats the best solution to bring Gameserver up.
As alternative for Minecraftservers can you pls provide Multicraft? https://www.multicraft.org/
lg Sidias
Thats the best solution to bring Gameserver up.
As alternative for Minecraftservers can you pls provide Multicraft? https://www.multicraft.org/
lg Sidias
Yes it's true there are 2 MC-Server-Apps but unfortunately they are useless for the serious used one. I use custom jars for the minecraft servers and a lot of plugins. All this must be manageable. The best way is a clever FTP or even better a reasonable webpanel which allows up- and download of the plugins, custom jars, start parameters and much more. Furthermore, a proper rights management should be included so that if you have a large team, you can give read and write access to certain folders to individual people and or start stop restart rights for the server.
There is just so much missing in the MC apps that it's crazy. Also they should not only be able to use the vanilla port because there are some plugins like Dynmap, Plan etc. which need more ports to work. For this a Portrange would be very practical.
At the moment I've made a Multicraft with Lamp and use it, but because of the missing portranges and the strange rights management of the app I can't autoupdate it and I have to be careful when I make a backup without explicitly checking the folder rights before the backup doesn't start because it doesn't have the necessary rights.
All this leads to the fact that I have to tinker around a lot by hand to get all my MC servers online properly. Not to mention clever mysql...
translatet with deepl i hope its all understandable =).
The Vanilla-MC-Server is nice but what we really need is Spigot.
lg Sidias
@mugero i will test it at friday night. I give you feedback than.
If Cloudron support puffer panel i whould instantly switch from yunohost back to cloudron because of convenience ^^.
Is there any plans to add this? I really hope so.
@robi So your solution is that I work freely for a very expensive cloudron and get as only benefit for investing my time that I can pay for cloudron to use it from that point on.
sry but i don't invest time & money in such things if the money part is not a point I can invest a bit time I think but time & money is beyond any discussion.
I work a lot and have kids, house and so on I have spare time to spend on my onlineprojects. And so far yunohost does a great job the only downside is that I found cloudron a bit more convenient in some points of administration but that's no worth 30 a month to invest huge amount of time for doing their job and pay money on top.
I think cloudron can reach a massiv new audience of users if they implement an app like pufferpanel. Ptero is a bit better but if that's not possible as I read than pufferpanel is the way to go to achieve the gamehostercommunity as users.
@nebulon But than why not simply bring up pufferpanel and kick off that stupid standalone-gameserverapps?
1 App that can handle a lot is way better than many gameserverapps that arent good.
If you really think vps is good for gameservers... in first play they are gameservers and they comsume a lot of power so its more suitable to give them all the power possible.
and if cloudron has a larger userbase you can get more money and more money means more people and so on. but let the project behind his real possibilitys dont bring stuff up. ^^
@robi you mean they are actually work for the huge amount of money they get? Wow. But in fact they have lesser apps than most suites that are not completely overprized. I want to discus that cloudron really need something like pufferpanel to get a huge userbase and all you say is uh wow they maintain their apps and they have minecraft as app and such stuff.. thats not the point i dont care. because it cost that much they have to maintain otherwise i dont know for what they get paid XD.
if i had a product i push it to be as good as possible but a large amount of questions abount any gamepanel get ignored because nobody of the community made their job? Is that what you want to say to me? Really?
thats a shame.
im out now. its only a waste of time i think.
@subven Nobody that seriously uses Minecraftserver can use that weird stuff called Minecraft on Cloudron... That App is really out of words... and my Pufferpanel is the latest possible version because it's simply to update to another versionnumber. Also all the other stuff is up2date. Because after the main installation you can simply update all stuff and provide newest versions. I used Cloudron for a while in 2021 but I must invest to much time in stupid workarounds because of that weird app structure cloudron has and I really need more power over some appconditions than cloudron provide so I dropped it and implement all stuff by myself for a short time after I get so much users projects and staff on my server that it become nearly a fulltimejob managing all that.
And now with yunohost I waste no more time anymore. so I really don't get your point from all alternatives to cloudron is yunohost the best one and believe me I tried many of them. Cloudron is if you only need simple tasks in the single apps.
What's this discussion for? I found several threats for users begging for a functional game panel in cloudron and it get ignored since years. And believe me. That direct apps for Minecraft as example are unusable if you really want start a serious server.
I Realy don't know who uses that stupid limited apps and why that apps aren't a problem to be there instead of implementing 1 panel that can handle a massiv bunch of game servers at once. Makes no sense to me.
@subven That's why I only install stable and up2date-apps. Sure it can be unsafe and stuff but I login with a keyfile as example and handle false logins very strikt.
As I said I think cloudron is more convenient and better in some administration tasks. But at the end I must look what App consumes more from my time and for which price and the current state is that making yunohost secure is less work that let cloudron handle what I need and pay on top.
But I think if Cloudron get a simple 1-click fully functional pufferpanel I might get weak and get over to it ^^.
Problem is my spare time that I can invest. And if I maintain custom apps and stuff the time is gone fast and my Childs grow up without a father XD. So it need to be as fast and convenient as possible for me ^^.
But I know that's only a problem I have. Maybe one time someone comes and get a fully functional pufferpanel up for cloudron ^^. We will see.
@robi So your solution is that I work freely for a very expensive cloudron and get as only benefit for investing my time that I can pay for cloudron to use it from that point on.
sry but i don't invest time & money in such things if the money part is not a point I can invest a bit time I think but time & money is beyond any discussion.
I work a lot and have kids, house and so on I have spare time to spend on my onlineprojects. And so far yunohost does a great job the only downside is that I found cloudron a bit more convenient in some points of administration but that's no worth 30 a month to invest huge amount of time for doing their job and pay money on top.
I think cloudron can reach a massiv new audience of users if they implement an app like pufferpanel. Ptero is a bit better but if that's not possible as I read than pufferpanel is the way to go to achieve the gamehostercommunity as users.
@robi the problem is that only installing pufferpanel itself on LAMP-Stack doesnt get the Servers running.
You need several librarys and Javaversions installed to fully get up steamapp-related servers and minecraftservers up.
and i dont pay 30 a month to hack into something if its not a preinstallable package the completely free yunohost is way better because there i can simply click and baam its up.
if cloudron isnt that convenient why switch and pay on top for more work? Makes no sense to me.
If Cloudron support puffer panel i whould instantly switch from yunohost back to cloudron because of convenience ^^.
Is there any plans to add this? I really hope so.
That's because I have my Multicraft running in this app and the Minecraft servers run over it. Unfortunately there is no other way with Cloudron. In game I have the wrong time zone. There is also web software that uses the time zone of the system. Therefore I am surprised that such a versatile and far-reaching usable app doesn't have such a thing.
After all you can do a lot of things in the lampstacksetting and if there were portranges possible the lampstackapp would be the most perfect one because it offers the most possibilities.
How can I adjust the time zone of the individual apps? Because I have installed something in a lampstack that uses the system time as timezone and it is unfortunately 2 hours behind the time I need. But I can't change it either because read-only ...
Would be great if something could be done without recompiling the whole app and then not being able to access the official updates.
Yes it's true there are 2 MC-Server-Apps but unfortunately they are useless for the serious used one. I use custom jars for the minecraft servers and a lot of plugins. All this must be manageable. The best way is a clever FTP or even better a reasonable webpanel which allows up- and download of the plugins, custom jars, start parameters and much more. Furthermore, a proper rights management should be included so that if you have a large team, you can give read and write access to certain folders to individual people and or start stop restart rights for the server.
There is just so much missing in the MC apps that it's crazy. Also they should not only be able to use the vanilla port because there are some plugins like Dynmap, Plan etc. which need more ports to work. For this a Portrange would be very practical.
At the moment I've made a Multicraft with Lamp and use it, but because of the missing portranges and the strange rights management of the app I can't autoupdate it and I have to be careful when I make a backup without explicitly checking the folder rights before the backup doesn't start because it doesn't have the necessary rights.
All this leads to the fact that I have to tinker around a lot by hand to get all my MC servers online properly. Not to mention clever mysql...
translatet with deepl i hope its all understandable =).