Thats the best solution to bring Gameserver up.
As alternative for Minecraftservers can you pls provide Multicraft? https://www.multicraft.org/
lg Sidias
Thats the best solution to bring Gameserver up.
As alternative for Minecraftservers can you pls provide Multicraft? https://www.multicraft.org/
lg Sidias
Yes it's true there are 2 MC-Server-Apps but unfortunately they are useless for the serious used one. I use custom jars for the minecraft servers and a lot of plugins. All this must be manageable. The best way is a clever FTP or even better a reasonable webpanel which allows up- and download of the plugins, custom jars, start parameters and much more. Furthermore, a proper rights management should be included so that if you have a large team, you can give read and write access to certain folders to individual people and or start stop restart rights for the server.
There is just so much missing in the MC apps that it's crazy. Also they should not only be able to use the vanilla port because there are some plugins like Dynmap, Plan etc. which need more ports to work. For this a Portrange would be very practical.
At the moment I've made a Multicraft with Lamp and use it, but because of the missing portranges and the strange rights management of the app I can't autoupdate it and I have to be careful when I make a backup without explicitly checking the folder rights before the backup doesn't start because it doesn't have the necessary rights.
All this leads to the fact that I have to tinker around a lot by hand to get all my MC servers online properly. Not to mention clever mysql...
translatet with deepl i hope its all understandable =).
The Vanilla-MC-Server is nice but what we really need is Spigot.
lg Sidias
@mugero i will test it at friday night. I give you feedback than.
That's because I have my Multicraft running in this app and the Minecraft servers run over it. Unfortunately there is no other way with Cloudron. In game I have the wrong time zone. There is also web software that uses the time zone of the system. Therefore I am surprised that such a versatile and far-reaching usable app doesn't have such a thing.
After all you can do a lot of things in the lampstacksetting and if there were portranges possible the lampstackapp would be the most perfect one because it offers the most possibilities.
How can I adjust the time zone of the individual apps? Because I have installed something in a lampstack that uses the system time as timezone and it is unfortunately 2 hours behind the time I need. But I can't change it either because read-only ...
Would be great if something could be done without recompiling the whole app and then not being able to access the official updates.
Yes it's true there are 2 MC-Server-Apps but unfortunately they are useless for the serious used one. I use custom jars for the minecraft servers and a lot of plugins. All this must be manageable. The best way is a clever FTP or even better a reasonable webpanel which allows up- and download of the plugins, custom jars, start parameters and much more. Furthermore, a proper rights management should be included so that if you have a large team, you can give read and write access to certain folders to individual people and or start stop restart rights for the server.
There is just so much missing in the MC apps that it's crazy. Also they should not only be able to use the vanilla port because there are some plugins like Dynmap, Plan etc. which need more ports to work. For this a Portrange would be very practical.
At the moment I've made a Multicraft with Lamp and use it, but because of the missing portranges and the strange rights management of the app I can't autoupdate it and I have to be careful when I make a backup without explicitly checking the folder rights before the backup doesn't start because it doesn't have the necessary rights.
All this leads to the fact that I have to tinker around a lot by hand to get all my MC servers online properly. Not to mention clever mysql...
translatet with deepl i hope its all understandable =).
Pterodactyl itself whould be very nice @girish , because it whould enable so much different gameservers and stuff that it really expands Cloudron i a good way. I thinking about cancel the cloudron-abo only to bring ptero to my system but than i cant install cloudron side-by-side...
But Cloudron has that other cool stuff like the simple email-configuration and the simple maintenance of a huge amount of websites and cool software like discourse... i messing around to bring up different gameserver for my network but that is not as good as i wish.
So bringing Pterodactyl to cloudron was the holy gral for me.
AND! Pls pls pls enable Portranges... pls... its such a mess to compile a whole new app to bring up additional ports and after that i must update all stuff by myself so i lost the big thing why cloudron is such a great piece of software. ;(
best regards Sidias
EDIT: For the Portranges maybe a field that can be edited like Port1-Port34;Port56;Port120-Port230;Port789 and so on to make it possible to bring more flexibility to the existing apps.
Ok i had a modified LampApp for multible MCServers and as i bring that App up with 10 Ports for 10 MCservers they are not enabled i had enabled them after installation...
And if Cloudron supports Portranges they are also still all time open than... No difference.. but in this state that TS-App is unusable for NPL and Gamerlicenses...
The way with 9 more ports are the best possible for now.
@nebulon yes thats correct. But why we must wait until portranges are allowed? Simply define 9 more ports for the app and let them closed by default and if someone needed them they can be used with a simple click...
@nebulon No there not multible processes. If you install TS3 normally you get 1 Mainprocess and that starts a Child that is your TS-Server you see (1 Virtual Server) and my license allow me to have 10 of them. So i can get into the console of TS3 and define 9 more Servers than the initial 1 but thats all the same license and all licenses can only use in 1 Installation if i host another TS with that license the license get banned after a few hours because thats not allowed.
Do you really know nothing about TS-Servers? I need todo this in the 1 Installation i had:
https://support.teamspeakusa.com/index.php?/Knowledgebase/Article/View/45/16/how-do-i-create-a-new-virtual-server
But if i do that the second and all further virtual servers are not reachable because the port is blocked.
The Voiceservers from TS are only virtual instances.
lg sidias
@nebulon No how multible Teamspeakinstallation will solve the Problem that the one i installed has the limitation to 1 Port? The License allow me to made 10 virtual servers in total... thats are not different hostet teamspeaks that is 1 TS-Installation that provide all that Servers. So i need to bring them up in the 1 instance i had.. but thats not possible because the standartteamspeakapp has no more ports open.
Is it so hard to simply define 9 more ports and let them be disabled by default and if someone needs them its one click to bring them open so multiple virutal TS-Servers are possible.
lg Sidias
EDIT: I mean i can use a modified version and all that but im sure im not the only one out there using cloudron and has a NPL or Gamingslicense of Teamspeak. So Futureproof TS-App for Cloudron need 9 more ports to be open possibly.
as i said it above... 9 more Ports open... the standartteamspeakport is 9987 but if i want 4 virtual Servers i need 4 ports and if i want 10 is need 10 ports to be open.
I dont test it now but in the past cloudron dont support portranges in the settings like 9987-9997 to get up all the virtual servers possible so the app need more ajustable ports to be possible open.
lg Sidias
@nebulon License work fine now =).
But for real productive usage there 9 more slots needed for the virtual Server because otherwise i can only host 1 big 512 Slots Server with that App. But i need 4 little ones.
lg Sidias