Lore from Epic Games - alternative to GitHub, GitLab, Gitea, etc
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- https://github.com/EpicGames/lore
- https://github.com/EpicGames/lore/releases
- https://epicgames.github.io/lore/
OS License: MIT
Docker:
Lore is an open source version control system designed for unprecedented scalability of both data and teams. It is optimized for projects that combine code with large binary assets, including games and entertainment, and caters for the needs of developers and artists alike.


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@LoudLemur i think Lore is more for repos that are heavy in media assets
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@robi unencrypted secrets shouldn't be in any repos
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@robi unencrypted secrets shouldn't be in any repos
@marcusquinn Yes, that's obvious.
What isn't is what I asked. Git cannot do this. People would pay for this.
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This would be headless at the moment, but Epic have a GUI in the roadmap. Would like to package it then.
Lore was previously used internally for UEFN (Fortnite islands) under the name Unreal Revision Control.
Key innovations:
- Content-addressed storage + chunking (efficient for large files)
- Merkle trees + immutable, cryptographically verifiable history
- On-demand hydration / sparse workspaces (donβt download everything)
- Extremely scalable by design (files, history depth, branches, concurrent users, teams)
- Free branching with low overhead
CLI-first + rich API (bindings for Rust, C#, Python, JS, Go, etc.) - Desktop client available (binaries provided)
It is centralized (like Perforce) but modern and designed to scale without the usual pain points.
Lore Pros
- Outstanding performance with large binary files (far better than Git + LFS)
- Designed for massive scale (data + teams)
- Tamper-evident / cryptographically strong history
- Efficient storage and transfer (chunking + on-demand)
- Backed by Epic Games + already battle-tested in production (UEFN)
- Fully open source (MIT) and free
Self-hostable server
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This would be headless at the moment, but Epic have a GUI in the roadmap. Would like to package it then.
Lore was previously used internally for UEFN (Fortnite islands) under the name Unreal Revision Control.
Key innovations:
- Content-addressed storage + chunking (efficient for large files)
- Merkle trees + immutable, cryptographically verifiable history
- On-demand hydration / sparse workspaces (donβt download everything)
- Extremely scalable by design (files, history depth, branches, concurrent users, teams)
- Free branching with low overhead
CLI-first + rich API (bindings for Rust, C#, Python, JS, Go, etc.) - Desktop client available (binaries provided)
It is centralized (like Perforce) but modern and designed to scale without the usual pain points.
Lore Pros
- Outstanding performance with large binary files (far better than Git + LFS)
- Designed for massive scale (data + teams)
- Tamper-evident / cryptographically strong history
- Efficient storage and transfer (chunking + on-demand)
- Backed by Epic Games + already battle-tested in production (UEFN)
- Fully open source (MIT) and free
Self-hostable server
@LoudLemur why does it need a UI?
Just use a holding page for the /healthcheck
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@marcusquinn Yes, that's obvious.
What isn't is what I asked. Git cannot do this. People would pay for this.
@robi What am I, customer services?

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@robi What am I, customer services?

@marcusquinn You replied distinctly.
I'm sure one of your Agents can help you with that.

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