Spigot-MC-Server
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@Sidias You can manage the server via terminal. Once in the terminal, you can manage the spigot server almost as if you were running on any other Linux server.
You can download and run scripts for the plugins needed through terminal under the /app/data directory.
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@Sidias It's very easy to manage, but this is what you will have to use if you plan to use Cloudron to host gaming servers...
Do you have a basic understanding of Linux? If you do I can write up a tutorial on how to install and manage plugins, if not then I apologize but this is the best it will get until someone can get a WebUI management console working for spigot... (Though you should manage through CLI anyway, it's faster and more reliable)
Anyway - Let me know if you need a written tutorial. Installing plugins is very easy in terminal and the same can be said for premium plugins.
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@murgero ok... than say me how can i get premiumplugins from spigot or other pages? A CLI-Browser maybe? I use Linux on my Workstation but i dont use any Terminal... because theres no need for that. But the installer from you works very nice. Thx for that =).
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@girish Thanks! I wouldn't mind publishing it, even if it stayed in "Experimental". It's really just a drop in replacement built from your Minecraft app, so not a whole lot changed except during the build process, this downloads buildtools.jar instead of server.jar and then builds server.js from source / Mojang with the mods from spigot.
Or an even better option (I think) might be to allow the official Minecraft app you made to include a server version selection box in the admin panel of the app to allow the user to change between Mojang Minecraft and Spigot Minecraft (And bukkit).
As a note, calling Minecraft Bedrock edition a variant of Minecraft Java edition is a bit misleading, AFAIK bedrock was built from the ground up and is completely separate from the java edition.
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@Sidias So one example tutorial for installing a plugin would be:
- Login to Cloudron
- Launch terminal link for spigot server
- Run the command:
cd /app/data/plugins
(Or whatever directory it uses??) - Run the command:
wget https://example.com/pathtoplugin.zip
- Run the command
unzip plugin.zip
- Restart the app from Cloudron admin
If you bought a plugin from somewhere that you downloaded to your computer, replace step 4 with:
a. Click "Upload to /tmp" button in terminal for app
b. Once uploaded run:cp /tmp/pluginName.zip /app/data/plugins/pluginName.zip
Then continue onto step 5 and so on.
Or something fairly close to that. It looks tedious but is much faster than trying to use a GUI IMHO.
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@Sidias I updated the source to include essential plugins for you, and also as an example on where they go:
https://git.cloudron.io/murgero/spigot-app
Also, the repository has been moved as well, see link above.
Plugins now included are:
- EssentialsX
- Multiverse-Core
- WorldEdit
- WorldGuard
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@murgero hmmm EssentialsX.... Multiverse-Core.... WE and WG... no need for Kiddyserverplugins... thats means i must delete this plugins everytime if i update the app with your new one? More work to bring the folder clear and bring up real plugins.. -.-
I host very very specialised Servers like an civilizationlike server and so on. I has found the bug that at a few hours after installation i cant see anything on the webpanel it only show me the site without any formular terminal or something similar. Dont know why.
But these 4 Plugins you bring up initially are completely useless ones. Mostly useless for serious Servers.
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@Sidias said in Spigot-MC-Server:
EssentialsX.... Multiverse-Core.... WE and WG... no need for Kiddyserverplugins... thats means i must delete this plugins everytime if i update the app with your new one? More work to bring the folder clear and bring up real plugins.. -.-
If you are looking to run Minecraft servers as a corporation or as a business you should move away from cloudron - It wasn't made for that. No, once there is a data image for the app, it wont be touched by the installer unless you delete the app and reinstall.
@Sidias said in Spigot-MC-Server:
I host very very specialised Servers like an civilizationlike server and so on. I has found the bug that at a few hours after installation i cant see anything on the webpanel it only show me the site without any formular terminal or something similar. Dont know why.
I fixed that in this update (I think) I can't run the server much on my hardware at this time, but I made changes to how the backend get's server output which should fix an issue like that.
With that being said, at this point it does sound like what you are looking for will require scaling that I don't think cloudron will handle like that, I wanted to try something like McMyAdmin to do the server administration for this but I dont think that will fit what you are looking for either.
All-in-all, if you need something to scale with quickly, get a parnership with scaleway or digitalocean and build a template for your servers instead. That would require some setup, but in the long run will be better for you.
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@murgero
Im not host my very first Spigotserver you know? Sry if my words are too hard... but really? Predefined plugins?
I host MC-Servers since 2010.. thats a few years ^^. I have used Multicraft in the Past to connect my teams. But i need so much more complex ressources that i dont have the time to maintance all these things so i switch to Cloudron the only thing is that Cloudron dont have an app for Multicraft or Pterodactyl... its not me that dont can use terminals and so on... but i have sevarel Servers and Teams and not the time to discuss with all of them you know?I can host my very Own MC-Server perfectly with your App thx a lot for that but pls dont provide predefined Plugins ... theres no need for.
Thx a lot for this great APP. Really =). But i hope sometimes someone create one with good webapp integratet or a Multicraft or Pterodactylapp
And no its not for Business. All i do is hosting sevarel teams ^^. And the most of that people arent so deep in Serverthings. XD
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@Sidias You can disable the plugins if you need, they are there for others that use the app, not for you.
I will not be able to get Pterodactyl working until Cloudron support Port ranges in their configurations. Though I can get it working with a predefined number of servers, it's not worth it if you need it for 2 servers now and then 12 servers later (as an example).
If you can, maybe just install the app multiple times? That might work better in your favor if you are looking to get multiple setup in cloudron with plugin support.
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@murgero yeah of course i can install the app thousand times... but if noone of that people can handle it or will try to learn terminaluse it has no effect ^^.
3 of 8 Servers can get up with your App because there Serverowners (including myself) can use terminal or will be able to in the future.
But the others -.- maybe theyre to stupid? dont know whats there problem XD but maybe at any time anyone brings Multicraft to run or Ptero dont know.
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@murgero Hey there... if i installed it on different ports i cant reach the app only the standartport can be used... can you maybe modify it so if i change the port the iptables get updated too?
EDIT: If i change the port manually in the server.properties after i define a new one over the configure it works fine... maybe you let change the server.properties automatically over the configure?
Because without that it wont work with SRV-Records.
And can you pls do that the Configure of the RAM i do is internally used? Because whats the reason for giving the whole App 8192 MB-Ram but the Server still runs with 1024MB ram?
And wow... really? I cant change it internally because you lock the file to read-only. Oh cmon... the app is nearly unusable with that.... Who in the world needs 1G-Ram MC-Server?And no custom startparameter and so on... theres a lot work todo...
The App completely ignores all settings internally XD
And is it right that only admins can login to terminal so i must give all the teams complete access to let them work with your app? he dude sorry but that app is completely useless if only 1 more users without adminrang is needed to access the plugins and so on... i can only host a server to bring it up solo... without any team or something.. because the team needs to get administratorpower for cloudron.
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@Sidias said in Spigot-MC-Server:
EDIT: If i change the port manually in the server.properties after i define a new one over the configure it works fine... maybe you let change the server.properties automatically over the configure?
Because without that it wont work with SRV-Records.
And can you pls do that the Configure of the RAM i do is internally used? Because whats the reason for giving the whole App 8192 MB-Ram but the Server still runs with 1024MB ram?
And wow... really? I cant change it internally because you lock the file to read-only. Oh cmon... the app is nearly unusable with that.... Who in the world needs 1G-Ram MC-Server?All that is listed here is a limitation of Cloudron - not a limitation of the app. The ONLY folder that is read and write in EVERY cloudron app is /app/data. Nothing else can be changed. the 1GB thing I'll need to think about because I am not 100% sure on what to do to fix that, but I am sure there is a way.
For the ports - If you use a different port you must configure the minecraft client to use that too.
Example:
- mc.example.com on port 25565
- mc2.example.com on port 25566 = mc2.example.com:25566 in the client config.
I'll say it once more. You need to do too many specific things, of which your limited knowledge of Linux will just bite you in the butt later. Host your MC server on a different platform. Cloudron will not work for you until another Developer can come in and help me configure this. The app is not ignoring any configuration that I can see - You either do not understand what the Cloudron configuration panel does, or are changing something to an unsupported value.
At this point, I am no longer going to work on this.
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@murgero than write the startram in the start.sh....
and youre completely wrong i dont need to put the port after the domain if i have a SRV-Record. I write it clearly to you that if i change the port of the App i also need to go into the app and change the server.properties also because otherwise i cant reach the server.
for my servers i have define SRV-Records so every server is reachable as domain1.de domain2.de domain3.de and so on...