Eleutheria Pay - Open source donation platform
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Man golang is fun. Had some frustrations with module management. Maybe I should look at plain ol C or Rust for good ol downloading and relative linking of dependencies but otherwise golang is fun. That being said I found what you were talking about @girish and Iβve it all in one binary. Only thing now is I need to expose the CSS config in the .env file. Makes it easier so releases are just a .env and an executable. Simple and elegant.
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@atrilahiji yeah, I always use GVM to manage diff go versions and modules.
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@robi Oh wow thanks!
That helps quite a bit! I find the whole central location for modules frustrating. I guess I'm used to just dropping a library or some code I wrote into the same directory as my main app and linking to it via its relative path.
I don't want to change langs again but now part of me is curious about just writing a C server lol. A fun challenge but not for this particular project
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@atrilahiji Finished EL for now (as in I believe it is ready for use). And the package merges the configs. Its a single .env and binary now
Thanks for that suggestion @girish !
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@atrilahiji Oh wow, you ended up rewriting it in Go? That was pretty quick, I must say. Where is the Cloudron package btw? Or is that not done yet?
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@girish one quick update before I think itβs ready (had to re-enable asset customization)
Yeah thankfully the backend for EleutheriaPay is very simple so rewriting it in go was pretty quick. I did have to pull out an assets folder from the executable so it can be customized. But it still means the frontend build is already done when it is downloaded.
Iβll link it here in a moment
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@atrilahiji if it can be a separate repo like other app packages, that will be great! You can put it in git.cloudron.io
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@girish Its been over here: https://git.cloudron.io/AtriLahiji/eleutheriapay-app
I just updated it and fixed asset linking. Should be ready now. I've lost count of the number of times I've said it should be ready but my ADD brain does seem to miss things I need to fix. This time for real though.
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@atrilahiji yes, sorry.
Contribute to it in any way. I love the idea of this.
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@privsec Ah I see. Yeah its on my self hosted gitea but I can always make accounts for those who want to contribute or try to merge in contributions with credit from forks on GitHub or something. I haven't figured out the whole contribution model for self hosted yet. This is why we need activitypub gitea
I'm glad you like it!
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haHAHAHAHA one more fix in. Had the wrong mime type for the Badge endpoint so it wasn't showing up when embedded. I got mad that it was just that so I re-tagged 1.1.4.
My instance using the new package. I need to make sure the assets update correctly so I'll push that to the package soon.
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@girish Done.
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I've pushed a new update. Version 1.1.5 of EL. The package should be ready as well. Let me know if you have any questions about it @girish and a reminder that if you want it, "smash that upvote button" on my original post.
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Is there a possibility of this being on the store? I have a few things I want to add in the near future but nothing should be breaking. It should be stable and good to go now
Guess I should probably tag @girish here eh?
Also bump! -
@atrilahiji It's on my list, haven't forgotten this This week was supposed to be our "app month" but it has instead turned out into a "6.2 month"! We have ended up with 7 patch releases now but atleast we are finally done. The roll out will take the rest of this week, so we will get on track to focusing on getting the most voted apps and already packaged ones out.
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FYI Iβm working on integration with Owncast
The developer of Owncast reached out via an issue on my repo suggesting this and Iβm exploring possibilities now.