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  2. TLDraw
  3. Enable multiplayer on the self-hosted instance

Enable multiplayer on the self-hosted instance

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  • humptydumptyH Offline
    humptydumptyH Offline
    humptydumpty
    wrote on last edited by
    #7

    It looks like the fix got merged into tldraw:main. We need a package update if I'm not mistaken.

    https://github.com/tldraw/tldraw/pull/1114

    girishG 1 Reply Last reply
    3
    • humptydumptyH humptydumpty

      It looks like the fix got merged into tldraw:main. We need a package update if I'm not mistaken.

      https://github.com/tldraw/tldraw/pull/1114

      girishG Offline
      girishG Offline
      girish
      Staff
      wrote on last edited by
      #8

      @humptydumpty yup. I have pushed a new package now.

      luckowL 1 Reply Last reply
      3
      • girishG girish

        @humptydumpty yup. I have pushed a new package now.

        luckowL Offline
        luckowL Offline
        luckow
        translator
        wrote on last edited by
        #9

        @girish latest update, multiplayer
        62ea6e8a-2824-42c7-8ee1-1f0d5e89e209-image.png

        Pronouns: he/him | Primary language: German

        humptydumptyH 1 Reply Last reply
        1
        • luckowL luckow

          @girish latest update, multiplayer
          62ea6e8a-2824-42c7-8ee1-1f0d5e89e209-image.png

          humptydumptyH Offline
          humptydumptyH Offline
          humptydumpty
          wrote on last edited by
          #10

          @luckow is this a packaging or an upstream issue?

          1 Reply Last reply
          0
          • nebulonN Offline
            nebulonN Offline
            nebulon
            Staff
            wrote on last edited by
            #11

            The multiplayer mode still needs the liveblocks.io token to be obtained and set in the app.

            humptydumptyH 1 Reply Last reply
            1
            • nebulonN nebulon

              The multiplayer mode still needs the liveblocks.io token to be obtained and set in the app.

              humptydumptyH Offline
              humptydumptyH Offline
              humptydumpty
              wrote on last edited by
              #12

              @nebulon so should I report this upstream or is it a packaging thing?

              1 Reply Last reply
              0
              • nebulonN Offline
                nebulonN Offline
                nebulon
                Staff
                wrote on last edited by
                #13

                There is some more context for this at https://github.com/tldraw/tldraw/issues/1026

                jdaviescoatesJ 1 Reply Last reply
                2
                • nebulonN nebulon

                  There is some more context for this at https://github.com/tldraw/tldraw/issues/1026

                  jdaviescoatesJ Offline
                  jdaviescoatesJ Offline
                  jdaviescoates
                  wrote on last edited by jdaviescoates
                  #14

                  @nebulon that's now locked and it's been moved to a discussion here:

                  https://github.com/tldraw/tldraw/discussions/1028

                  @humptydumpty said in Enable multiplayer on the self-hosted instance:

                  @nebulon so should I report this upstream or is it a packaging thing?

                  I'd suggest joining the discussion at the link above, but it doesn't sound very hopeful.

                  I use Cloudron with Gandi & Hetzner

                  humptydumptyH 1 Reply Last reply
                  0
                  • jdaviescoatesJ jdaviescoates

                    @nebulon that's now locked and it's been moved to a discussion here:

                    https://github.com/tldraw/tldraw/discussions/1028

                    @humptydumpty said in Enable multiplayer on the self-hosted instance:

                    @nebulon so should I report this upstream or is it a packaging thing?

                    I'd suggest joining the discussion at the link above, but it doesn't sound very hopeful.

                    humptydumptyH Offline
                    humptydumptyH Offline
                    humptydumpty
                    wrote on last edited by
                    #15

                    @jdaviescoates it took over two months just to get a merge for a single line of code change. I really wanted to try multiplayer as it might have solved a huge collab obstacle for me at work but you’re right, it doesn’t look like it’s going anywhere so I’m uninstalling the app and moving on. It’s a shame really, the potential it had…

                    jdaviescoatesJ girishG 2 Replies Last reply
                    2
                    • humptydumptyH humptydumpty

                      @jdaviescoates it took over two months just to get a merge for a single line of code change. I really wanted to try multiplayer as it might have solved a huge collab obstacle for me at work but you’re right, it doesn’t look like it’s going anywhere so I’m uninstalling the app and moving on. It’s a shame really, the potential it had…

                      jdaviescoatesJ Offline
                      jdaviescoatesJ Offline
                      jdaviescoates
                      wrote on last edited by
                      #16

                      @humptydumpty said in Enable multiplayer on the self-hosted instance:

                      it doesn’t look like it’s going anywhere

                      unless of course you don't mind using Live Blocks, then I guess it should work. It's free for up to 100 monthly active users and up to 10 simultaneous users.

                      I use Cloudron with Gandi & Hetzner

                      humptydumptyH 1 Reply Last reply
                      1
                      • jdaviescoatesJ jdaviescoates

                        @humptydumpty said in Enable multiplayer on the self-hosted instance:

                        it doesn’t look like it’s going anywhere

                        unless of course you don't mind using Live Blocks, then I guess it should work. It's free for up to 100 monthly active users and up to 10 simultaneous users.

                        humptydumptyH Offline
                        humptydumptyH Offline
                        humptydumpty
                        wrote on last edited by
                        #17

                        @jdaviescoates according to the discussion post, it's saying that the service is a privacy/security risk and I can't take that risk because of work contracts, NDA's, etc.. Self-hosting a collab app is/was my main interest.

                        Out of curiosity though, are you saying that we could get the multiplayer to work on our self-hosted app by signing up for a liveblocks account? If so, any idea if our actual data can be viewed by liveblocks or is it just IP's and the usual analytics data?

                        jdaviescoatesJ 1 Reply Last reply
                        1
                        • humptydumptyH humptydumpty

                          @jdaviescoates according to the discussion post, it's saying that the service is a privacy/security risk and I can't take that risk because of work contracts, NDA's, etc.. Self-hosting a collab app is/was my main interest.

                          Out of curiosity though, are you saying that we could get the multiplayer to work on our self-hosted app by signing up for a liveblocks account? If so, any idea if our actual data can be viewed by liveblocks or is it just IP's and the usual analytics data?

                          jdaviescoatesJ Offline
                          jdaviescoatesJ Offline
                          jdaviescoates
                          wrote on last edited by
                          #18

                          @humptydumpty said in Enable multiplayer on the self-hosted instance:

                          are you saying that we could get the multiplayer to work on our self-hosted app by signing up for a liveblocks account?

                          I think so, but not tried it yet.

                          @humptydumpty said in Enable multiplayer on the self-hosted instance:

                          any idea if our actual data can be viewed by liveblocks or is it just IP's and the usual analytics data?

                          No idea, sorry

                          I use Cloudron with Gandi & Hetzner

                          1 Reply Last reply
                          1
                          • humptydumptyH humptydumpty

                            @jdaviescoates it took over two months just to get a merge for a single line of code change. I really wanted to try multiplayer as it might have solved a huge collab obstacle for me at work but you’re right, it doesn’t look like it’s going anywhere so I’m uninstalling the app and moving on. It’s a shame really, the potential it had…

                            girishG Offline
                            girishG Offline
                            girish
                            Staff
                            wrote on last edited by
                            #19

                            @humptydumpty the discuss thread says selfhosting is not their priority, so i wouldn't depend on this app for anything critical.

                            humptydumptyH 1 Reply Last reply
                            2
                            • girishG girish

                              @humptydumpty the discuss thread says selfhosting is not their priority, so i wouldn't depend on this app for anything critical.

                              humptydumptyH Offline
                              humptydumptyH Offline
                              humptydumpty
                              wrote on last edited by
                              #20

                              @girish Yep, moving on.

                              1 Reply Last reply
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