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  2. TLDraw
  3. Enable multiplayer on the self-hosted instance

Enable multiplayer on the self-hosted instance

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  • humptydumptyH humptydumpty

    Someone created a PR for this issue a couple of hours ago. Hopefully it'll get merged soon!

    https://github.com/tldraw/tldraw/pull/1114

    BrutalBirdieB Offline
    BrutalBirdieB Offline
    BrutalBirdie
    Partner
    wrote on last edited by
    #6

    @humptydumpty
    Left a heart and like on the PR to show the support 🙂

    Like my work? Consider donating a drink. Cheers!

    1 Reply Last reply
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    • humptydumptyH Offline
      humptydumptyH Offline
      humptydumpty
      wrote on last edited by
      #7

      It looks like the fix got merged into tldraw:main. We need a package update if I'm not mistaken.

      https://github.com/tldraw/tldraw/pull/1114

      girishG 1 Reply Last reply
      3
      • humptydumptyH humptydumpty

        It looks like the fix got merged into tldraw:main. We need a package update if I'm not mistaken.

        https://github.com/tldraw/tldraw/pull/1114

        girishG Offline
        girishG Offline
        girish
        Staff
        wrote on last edited by
        #8

        @humptydumpty yup. I have pushed a new package now.

        luckowL 1 Reply Last reply
        3
        • girishG girish

          @humptydumpty yup. I have pushed a new package now.

          luckowL Offline
          luckowL Offline
          luckow
          translator
          wrote on last edited by
          #9

          @girish latest update, multiplayer
          62ea6e8a-2824-42c7-8ee1-1f0d5e89e209-image.png

          Pronouns: he/him | Primary language: German

          humptydumptyH 1 Reply Last reply
          1
          • luckowL luckow

            @girish latest update, multiplayer
            62ea6e8a-2824-42c7-8ee1-1f0d5e89e209-image.png

            humptydumptyH Offline
            humptydumptyH Offline
            humptydumpty
            wrote on last edited by
            #10

            @luckow is this a packaging or an upstream issue?

            1 Reply Last reply
            0
            • nebulonN Offline
              nebulonN Offline
              nebulon
              Staff
              wrote on last edited by
              #11

              The multiplayer mode still needs the liveblocks.io token to be obtained and set in the app.

              humptydumptyH 1 Reply Last reply
              1
              • nebulonN nebulon

                The multiplayer mode still needs the liveblocks.io token to be obtained and set in the app.

                humptydumptyH Offline
                humptydumptyH Offline
                humptydumpty
                wrote on last edited by
                #12

                @nebulon so should I report this upstream or is it a packaging thing?

                1 Reply Last reply
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                • nebulonN Offline
                  nebulonN Offline
                  nebulon
                  Staff
                  wrote on last edited by
                  #13

                  There is some more context for this at https://github.com/tldraw/tldraw/issues/1026

                  jdaviescoatesJ 1 Reply Last reply
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                  • nebulonN nebulon

                    There is some more context for this at https://github.com/tldraw/tldraw/issues/1026

                    jdaviescoatesJ Offline
                    jdaviescoatesJ Offline
                    jdaviescoates
                    wrote on last edited by jdaviescoates
                    #14

                    @nebulon that's now locked and it's been moved to a discussion here:

                    https://github.com/tldraw/tldraw/discussions/1028

                    @humptydumpty said in Enable multiplayer on the self-hosted instance:

                    @nebulon so should I report this upstream or is it a packaging thing?

                    I'd suggest joining the discussion at the link above, but it doesn't sound very hopeful.

                    I use Cloudron with Gandi & Hetzner

                    humptydumptyH 1 Reply Last reply
                    0
                    • jdaviescoatesJ jdaviescoates

                      @nebulon that's now locked and it's been moved to a discussion here:

                      https://github.com/tldraw/tldraw/discussions/1028

                      @humptydumpty said in Enable multiplayer on the self-hosted instance:

                      @nebulon so should I report this upstream or is it a packaging thing?

                      I'd suggest joining the discussion at the link above, but it doesn't sound very hopeful.

                      humptydumptyH Offline
                      humptydumptyH Offline
                      humptydumpty
                      wrote on last edited by
                      #15

                      @jdaviescoates it took over two months just to get a merge for a single line of code change. I really wanted to try multiplayer as it might have solved a huge collab obstacle for me at work but you’re right, it doesn’t look like it’s going anywhere so I’m uninstalling the app and moving on. It’s a shame really, the potential it had…

                      jdaviescoatesJ girishG 2 Replies Last reply
                      2
                      • humptydumptyH humptydumpty

                        @jdaviescoates it took over two months just to get a merge for a single line of code change. I really wanted to try multiplayer as it might have solved a huge collab obstacle for me at work but you’re right, it doesn’t look like it’s going anywhere so I’m uninstalling the app and moving on. It’s a shame really, the potential it had…

                        jdaviescoatesJ Offline
                        jdaviescoatesJ Offline
                        jdaviescoates
                        wrote on last edited by
                        #16

                        @humptydumpty said in Enable multiplayer on the self-hosted instance:

                        it doesn’t look like it’s going anywhere

                        unless of course you don't mind using Live Blocks, then I guess it should work. It's free for up to 100 monthly active users and up to 10 simultaneous users.

                        I use Cloudron with Gandi & Hetzner

                        humptydumptyH 1 Reply Last reply
                        1
                        • jdaviescoatesJ jdaviescoates

                          @humptydumpty said in Enable multiplayer on the self-hosted instance:

                          it doesn’t look like it’s going anywhere

                          unless of course you don't mind using Live Blocks, then I guess it should work. It's free for up to 100 monthly active users and up to 10 simultaneous users.

                          humptydumptyH Offline
                          humptydumptyH Offline
                          humptydumpty
                          wrote on last edited by
                          #17

                          @jdaviescoates according to the discussion post, it's saying that the service is a privacy/security risk and I can't take that risk because of work contracts, NDA's, etc.. Self-hosting a collab app is/was my main interest.

                          Out of curiosity though, are you saying that we could get the multiplayer to work on our self-hosted app by signing up for a liveblocks account? If so, any idea if our actual data can be viewed by liveblocks or is it just IP's and the usual analytics data?

                          jdaviescoatesJ 1 Reply Last reply
                          1
                          • humptydumptyH humptydumpty

                            @jdaviescoates according to the discussion post, it's saying that the service is a privacy/security risk and I can't take that risk because of work contracts, NDA's, etc.. Self-hosting a collab app is/was my main interest.

                            Out of curiosity though, are you saying that we could get the multiplayer to work on our self-hosted app by signing up for a liveblocks account? If so, any idea if our actual data can be viewed by liveblocks or is it just IP's and the usual analytics data?

                            jdaviescoatesJ Offline
                            jdaviescoatesJ Offline
                            jdaviescoates
                            wrote on last edited by
                            #18

                            @humptydumpty said in Enable multiplayer on the self-hosted instance:

                            are you saying that we could get the multiplayer to work on our self-hosted app by signing up for a liveblocks account?

                            I think so, but not tried it yet.

                            @humptydumpty said in Enable multiplayer on the self-hosted instance:

                            any idea if our actual data can be viewed by liveblocks or is it just IP's and the usual analytics data?

                            No idea, sorry

                            I use Cloudron with Gandi & Hetzner

                            1 Reply Last reply
                            1
                            • humptydumptyH humptydumpty

                              @jdaviescoates it took over two months just to get a merge for a single line of code change. I really wanted to try multiplayer as it might have solved a huge collab obstacle for me at work but you’re right, it doesn’t look like it’s going anywhere so I’m uninstalling the app and moving on. It’s a shame really, the potential it had…

                              girishG Offline
                              girishG Offline
                              girish
                              Staff
                              wrote on last edited by
                              #19

                              @humptydumpty the discuss thread says selfhosting is not their priority, so i wouldn't depend on this app for anything critical.

                              humptydumptyH 1 Reply Last reply
                              2
                              • girishG girish

                                @humptydumpty the discuss thread says selfhosting is not their priority, so i wouldn't depend on this app for anything critical.

                                humptydumptyH Offline
                                humptydumptyH Offline
                                humptydumpty
                                wrote on last edited by
                                #20

                                @girish Yep, moving on.

                                1 Reply Last reply
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