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  1. Cloudron Forum
  2. TLDraw
  3. Enable multiplayer on the self-hosted instance

Enable multiplayer on the self-hosted instance

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20 Posts 6 Posters 4.0k Views 6 Watching
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  • humptydumptyH humptydumpty

    It looks like the fix got merged into tldraw:main. We need a package update if I'm not mistaken.

    https://github.com/tldraw/tldraw/pull/1114

    girishG Offline
    girishG Offline
    girish
    Staff
    wrote on last edited by
    #8

    @humptydumpty yup. I have pushed a new package now.

    luckowL 1 Reply Last reply
    3
    • girishG girish

      @humptydumpty yup. I have pushed a new package now.

      luckowL Offline
      luckowL Offline
      luckow
      translator
      wrote on last edited by
      #9

      @girish latest update, multiplayer
      62ea6e8a-2824-42c7-8ee1-1f0d5e89e209-image.png

      Pronouns: he/him | Primary language: German

      humptydumptyH 1 Reply Last reply
      1
      • luckowL luckow

        @girish latest update, multiplayer
        62ea6e8a-2824-42c7-8ee1-1f0d5e89e209-image.png

        humptydumptyH Offline
        humptydumptyH Offline
        humptydumpty
        wrote on last edited by
        #10

        @luckow is this a packaging or an upstream issue?

        1 Reply Last reply
        0
        • nebulonN Offline
          nebulonN Offline
          nebulon
          Staff
          wrote on last edited by
          #11

          The multiplayer mode still needs the liveblocks.io token to be obtained and set in the app.

          humptydumptyH 1 Reply Last reply
          1
          • nebulonN nebulon

            The multiplayer mode still needs the liveblocks.io token to be obtained and set in the app.

            humptydumptyH Offline
            humptydumptyH Offline
            humptydumpty
            wrote on last edited by
            #12

            @nebulon so should I report this upstream or is it a packaging thing?

            1 Reply Last reply
            0
            • nebulonN Offline
              nebulonN Offline
              nebulon
              Staff
              wrote on last edited by
              #13

              There is some more context for this at https://github.com/tldraw/tldraw/issues/1026

              jdaviescoatesJ 1 Reply Last reply
              2
              • nebulonN nebulon

                There is some more context for this at https://github.com/tldraw/tldraw/issues/1026

                jdaviescoatesJ Offline
                jdaviescoatesJ Offline
                jdaviescoates
                wrote on last edited by jdaviescoates
                #14

                @nebulon that's now locked and it's been moved to a discussion here:

                https://github.com/tldraw/tldraw/discussions/1028

                @humptydumpty said in Enable multiplayer on the self-hosted instance:

                @nebulon so should I report this upstream or is it a packaging thing?

                I'd suggest joining the discussion at the link above, but it doesn't sound very hopeful.

                I use Cloudron with Gandi & Hetzner

                humptydumptyH 1 Reply Last reply
                0
                • jdaviescoatesJ jdaviescoates

                  @nebulon that's now locked and it's been moved to a discussion here:

                  https://github.com/tldraw/tldraw/discussions/1028

                  @humptydumpty said in Enable multiplayer on the self-hosted instance:

                  @nebulon so should I report this upstream or is it a packaging thing?

                  I'd suggest joining the discussion at the link above, but it doesn't sound very hopeful.

                  humptydumptyH Offline
                  humptydumptyH Offline
                  humptydumpty
                  wrote on last edited by
                  #15

                  @jdaviescoates it took over two months just to get a merge for a single line of code change. I really wanted to try multiplayer as it might have solved a huge collab obstacle for me at work but you’re right, it doesn’t look like it’s going anywhere so I’m uninstalling the app and moving on. It’s a shame really, the potential it had…

                  jdaviescoatesJ girishG 2 Replies Last reply
                  2
                  • humptydumptyH humptydumpty

                    @jdaviescoates it took over two months just to get a merge for a single line of code change. I really wanted to try multiplayer as it might have solved a huge collab obstacle for me at work but you’re right, it doesn’t look like it’s going anywhere so I’m uninstalling the app and moving on. It’s a shame really, the potential it had…

                    jdaviescoatesJ Offline
                    jdaviescoatesJ Offline
                    jdaviescoates
                    wrote on last edited by
                    #16

                    @humptydumpty said in Enable multiplayer on the self-hosted instance:

                    it doesn’t look like it’s going anywhere

                    unless of course you don't mind using Live Blocks, then I guess it should work. It's free for up to 100 monthly active users and up to 10 simultaneous users.

                    I use Cloudron with Gandi & Hetzner

                    humptydumptyH 1 Reply Last reply
                    1
                    • jdaviescoatesJ jdaviescoates

                      @humptydumpty said in Enable multiplayer on the self-hosted instance:

                      it doesn’t look like it’s going anywhere

                      unless of course you don't mind using Live Blocks, then I guess it should work. It's free for up to 100 monthly active users and up to 10 simultaneous users.

                      humptydumptyH Offline
                      humptydumptyH Offline
                      humptydumpty
                      wrote on last edited by
                      #17

                      @jdaviescoates according to the discussion post, it's saying that the service is a privacy/security risk and I can't take that risk because of work contracts, NDA's, etc.. Self-hosting a collab app is/was my main interest.

                      Out of curiosity though, are you saying that we could get the multiplayer to work on our self-hosted app by signing up for a liveblocks account? If so, any idea if our actual data can be viewed by liveblocks or is it just IP's and the usual analytics data?

                      jdaviescoatesJ 1 Reply Last reply
                      1
                      • humptydumptyH humptydumpty

                        @jdaviescoates according to the discussion post, it's saying that the service is a privacy/security risk and I can't take that risk because of work contracts, NDA's, etc.. Self-hosting a collab app is/was my main interest.

                        Out of curiosity though, are you saying that we could get the multiplayer to work on our self-hosted app by signing up for a liveblocks account? If so, any idea if our actual data can be viewed by liveblocks or is it just IP's and the usual analytics data?

                        jdaviescoatesJ Offline
                        jdaviescoatesJ Offline
                        jdaviescoates
                        wrote on last edited by
                        #18

                        @humptydumpty said in Enable multiplayer on the self-hosted instance:

                        are you saying that we could get the multiplayer to work on our self-hosted app by signing up for a liveblocks account?

                        I think so, but not tried it yet.

                        @humptydumpty said in Enable multiplayer on the self-hosted instance:

                        any idea if our actual data can be viewed by liveblocks or is it just IP's and the usual analytics data?

                        No idea, sorry

                        I use Cloudron with Gandi & Hetzner

                        1 Reply Last reply
                        1
                        • humptydumptyH humptydumpty

                          @jdaviescoates it took over two months just to get a merge for a single line of code change. I really wanted to try multiplayer as it might have solved a huge collab obstacle for me at work but you’re right, it doesn’t look like it’s going anywhere so I’m uninstalling the app and moving on. It’s a shame really, the potential it had…

                          girishG Offline
                          girishG Offline
                          girish
                          Staff
                          wrote on last edited by
                          #19

                          @humptydumpty the discuss thread says selfhosting is not their priority, so i wouldn't depend on this app for anything critical.

                          humptydumptyH 1 Reply Last reply
                          2
                          • girishG girish

                            @humptydumpty the discuss thread says selfhosting is not their priority, so i wouldn't depend on this app for anything critical.

                            humptydumptyH Offline
                            humptydumptyH Offline
                            humptydumpty
                            wrote on last edited by
                            #20

                            @girish Yep, moving on.

                            1 Reply Last reply
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