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  2. TLDraw
  3. Enable multiplayer on the self-hosted instance

Enable multiplayer on the self-hosted instance

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  • nebulonN Offline
    nebulonN Offline
    nebulon
    Staff
    wrote on last edited by
    #11

    The multiplayer mode still needs the liveblocks.io token to be obtained and set in the app.

    humptydumptyH 1 Reply Last reply
    1
    • nebulonN nebulon

      The multiplayer mode still needs the liveblocks.io token to be obtained and set in the app.

      humptydumptyH Offline
      humptydumptyH Offline
      humptydumpty
      wrote on last edited by
      #12

      @nebulon so should I report this upstream or is it a packaging thing?

      1 Reply Last reply
      0
      • nebulonN Offline
        nebulonN Offline
        nebulon
        Staff
        wrote on last edited by
        #13

        There is some more context for this at https://github.com/tldraw/tldraw/issues/1026

        jdaviescoatesJ 1 Reply Last reply
        2
        • nebulonN nebulon

          There is some more context for this at https://github.com/tldraw/tldraw/issues/1026

          jdaviescoatesJ Offline
          jdaviescoatesJ Offline
          jdaviescoates
          wrote on last edited by jdaviescoates
          #14

          @nebulon that's now locked and it's been moved to a discussion here:

          https://github.com/tldraw/tldraw/discussions/1028

          @humptydumpty said in Enable multiplayer on the self-hosted instance:

          @nebulon so should I report this upstream or is it a packaging thing?

          I'd suggest joining the discussion at the link above, but it doesn't sound very hopeful.

          I use Cloudron with Gandi & Hetzner

          humptydumptyH 1 Reply Last reply
          0
          • jdaviescoatesJ jdaviescoates

            @nebulon that's now locked and it's been moved to a discussion here:

            https://github.com/tldraw/tldraw/discussions/1028

            @humptydumpty said in Enable multiplayer on the self-hosted instance:

            @nebulon so should I report this upstream or is it a packaging thing?

            I'd suggest joining the discussion at the link above, but it doesn't sound very hopeful.

            humptydumptyH Offline
            humptydumptyH Offline
            humptydumpty
            wrote on last edited by
            #15

            @jdaviescoates it took over two months just to get a merge for a single line of code change. I really wanted to try multiplayer as it might have solved a huge collab obstacle for me at work but you’re right, it doesn’t look like it’s going anywhere so I’m uninstalling the app and moving on. It’s a shame really, the potential it had…

            jdaviescoatesJ girishG 2 Replies Last reply
            2
            • humptydumptyH humptydumpty

              @jdaviescoates it took over two months just to get a merge for a single line of code change. I really wanted to try multiplayer as it might have solved a huge collab obstacle for me at work but you’re right, it doesn’t look like it’s going anywhere so I’m uninstalling the app and moving on. It’s a shame really, the potential it had…

              jdaviescoatesJ Offline
              jdaviescoatesJ Offline
              jdaviescoates
              wrote on last edited by
              #16

              @humptydumpty said in Enable multiplayer on the self-hosted instance:

              it doesn’t look like it’s going anywhere

              unless of course you don't mind using Live Blocks, then I guess it should work. It's free for up to 100 monthly active users and up to 10 simultaneous users.

              I use Cloudron with Gandi & Hetzner

              humptydumptyH 1 Reply Last reply
              1
              • jdaviescoatesJ jdaviescoates

                @humptydumpty said in Enable multiplayer on the self-hosted instance:

                it doesn’t look like it’s going anywhere

                unless of course you don't mind using Live Blocks, then I guess it should work. It's free for up to 100 monthly active users and up to 10 simultaneous users.

                humptydumptyH Offline
                humptydumptyH Offline
                humptydumpty
                wrote on last edited by
                #17

                @jdaviescoates according to the discussion post, it's saying that the service is a privacy/security risk and I can't take that risk because of work contracts, NDA's, etc.. Self-hosting a collab app is/was my main interest.

                Out of curiosity though, are you saying that we could get the multiplayer to work on our self-hosted app by signing up for a liveblocks account? If so, any idea if our actual data can be viewed by liveblocks or is it just IP's and the usual analytics data?

                jdaviescoatesJ 1 Reply Last reply
                1
                • humptydumptyH humptydumpty

                  @jdaviescoates according to the discussion post, it's saying that the service is a privacy/security risk and I can't take that risk because of work contracts, NDA's, etc.. Self-hosting a collab app is/was my main interest.

                  Out of curiosity though, are you saying that we could get the multiplayer to work on our self-hosted app by signing up for a liveblocks account? If so, any idea if our actual data can be viewed by liveblocks or is it just IP's and the usual analytics data?

                  jdaviescoatesJ Offline
                  jdaviescoatesJ Offline
                  jdaviescoates
                  wrote on last edited by
                  #18

                  @humptydumpty said in Enable multiplayer on the self-hosted instance:

                  are you saying that we could get the multiplayer to work on our self-hosted app by signing up for a liveblocks account?

                  I think so, but not tried it yet.

                  @humptydumpty said in Enable multiplayer on the self-hosted instance:

                  any idea if our actual data can be viewed by liveblocks or is it just IP's and the usual analytics data?

                  No idea, sorry

                  I use Cloudron with Gandi & Hetzner

                  1 Reply Last reply
                  1
                  • humptydumptyH humptydumpty

                    @jdaviescoates it took over two months just to get a merge for a single line of code change. I really wanted to try multiplayer as it might have solved a huge collab obstacle for me at work but you’re right, it doesn’t look like it’s going anywhere so I’m uninstalling the app and moving on. It’s a shame really, the potential it had…

                    girishG Offline
                    girishG Offline
                    girish
                    Staff
                    wrote on last edited by
                    #19

                    @humptydumpty the discuss thread says selfhosting is not their priority, so i wouldn't depend on this app for anything critical.

                    humptydumptyH 1 Reply Last reply
                    2
                    • girishG girish

                      @humptydumpty the discuss thread says selfhosting is not their priority, so i wouldn't depend on this app for anything critical.

                      humptydumptyH Offline
                      humptydumptyH Offline
                      humptydumpty
                      wrote on last edited by
                      #20

                      @girish Yep, moving on.

                      1 Reply Last reply
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