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  3. Valheim Dedicated Server

Valheim Dedicated Server

Scheduled Pinned Locked Moved Solved App Wishlist
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  • BrutalBirdieB BrutalBirdie

    https://store.steampowered.com/app/892970/Valheim/

    This game got recently released on steam and hit quite the trend.

    https://steamdb.info/app/892970/graphs/

    Having this server as an app would be nice.

    And the work is already done! 😁

    https://git.cloudron.io/BrutalBirdie/valheim-gameserver-app

    Needs some fine work with doc, screenshots and all.

    But it's live and running at https://valheim.deadsec.net/

    ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #2

    @brutalbirdie I just check out Valheim and was thinking about hosting a server. And here you are with a cloudron package! +1 for this

    1 Reply Last reply
    2
    • BrutalBirdieB BrutalBirdie

      https://store.steampowered.com/app/892970/Valheim/

      This game got recently released on steam and hit quite the trend.

      https://steamdb.info/app/892970/graphs/

      Having this server as an app would be nice.

      And the work is already done! 😁

      https://git.cloudron.io/BrutalBirdie/valheim-gameserver-app

      Needs some fine work with doc, screenshots and all.

      But it's live and running at https://valheim.deadsec.net/

      BrutalBirdieB Offline
      BrutalBirdieB Offline
      BrutalBirdie
      Partner
      wrote on last edited by
      #3

      btw. if you put +connect your_server_ip:your_game_port in the game launch options when you hit play you instantly connect to the server.

      Like my work? Consider donating a drink. Cheers!

      1 Reply Last reply
      1
      • nebulonN Away
        nebulonN Away
        nebulon
        Staff
        wrote on last edited by
        #4

        I actually had no way to test this app after getting the game on steam. I essentially have no GPU which is capable of running that in a way I manage to traverse the UI to the point to connect to a server...not sure how we should proceed here, we probably need a few more people taking this for a test run.

        BrutalBirdieB 1 Reply Last reply
        0
        • nebulonN nebulon

          I actually had no way to test this app after getting the game on steam. I essentially have no GPU which is capable of running that in a way I manage to traverse the UI to the point to connect to a server...not sure how we should proceed here, we probably need a few more people taking this for a test run.

          BrutalBirdieB Offline
          BrutalBirdieB Offline
          BrutalBirdie
          Partner
          wrote on last edited by
          #5

          @nebulon also we need to talk about my packaging since it's not quite like the cloudron standard.

          aka. I get the server binary dynamically at runtime.

          https://git.cloudron.io/BrutalBirdie/valheim-gameserver-app/-/blob/master/docker/app/code/start.sh#L19

          echo "=> Create Valheim Server"
          mkdir -p /run/steamcmd && \
          cd /run/steamcmd/ && \
          curl -sqL "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz" | tar zxvf - && \
          ./steamcmd.sh +login anonymous +force_install_dir /run/vhserver-steam/ +app_update 896660 +quit
          

          This kinda bypasses the cloudron app version, since the game server will always be up2date with every restart of the app.

          I am waiting for feedback from one of the Devs since it's kinda unclear where the binarys does write so I could put it all in /app/code/

          Like my work? Consider donating a drink. Cheers!

          nebulonN 1 Reply Last reply
          0
          • BrutalBirdieB BrutalBirdie

            @nebulon also we need to talk about my packaging since it's not quite like the cloudron standard.

            aka. I get the server binary dynamically at runtime.

            https://git.cloudron.io/BrutalBirdie/valheim-gameserver-app/-/blob/master/docker/app/code/start.sh#L19

            echo "=> Create Valheim Server"
            mkdir -p /run/steamcmd && \
            cd /run/steamcmd/ && \
            curl -sqL "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz" | tar zxvf - && \
            ./steamcmd.sh +login anonymous +force_install_dir /run/vhserver-steam/ +app_update 896660 +quit
            

            This kinda bypasses the cloudron app version, since the game server will always be up2date with every restart of the app.

            I am waiting for feedback from one of the Devs since it's kinda unclear where the binarys does write so I could put it all in /app/code/

            nebulonN Away
            nebulonN Away
            nebulon
            Staff
            wrote on last edited by
            #6

            @brutalbirdie I have used your app package now for a bit with friends and it works already really well.

            I also already saw the server component being updated at least once, this appeared to have worked. So I guess it very much depends on what the upstream strategy is. You seem to have more insight into how they push out updates from the chat conversation we had, so if they have an evergreen approach, maybe it is ok to have the package to not lock down the version, anyways it might cause issues with game clients also being always up-to-date through steam.

            If we would keep the evergreen approach, I guess it would make sense though to keep a copy of the server code installed into /app/data instead of run, would that work?

            BrutalBirdieB 1 Reply Last reply
            1
            • nebulonN nebulon

              @brutalbirdie I have used your app package now for a bit with friends and it works already really well.

              I also already saw the server component being updated at least once, this appeared to have worked. So I guess it very much depends on what the upstream strategy is. You seem to have more insight into how they push out updates from the chat conversation we had, so if they have an evergreen approach, maybe it is ok to have the package to not lock down the version, anyways it might cause issues with game clients also being always up-to-date through steam.

              If we would keep the evergreen approach, I guess it would make sense though to keep a copy of the server code installed into /app/data instead of run, would that work?

              BrutalBirdieB Offline
              BrutalBirdieB Offline
              BrutalBirdie
              Partner
              wrote on last edited by
              #7

              @nebulon The question I asked myself was, do I really want the binary game server in /app/data and in the backup strategy?
              If this would be in /app/code it would also not be backuped and that is where it should be (if not for the evergreen strategy).

              As far as I know from the dev the next big milestone will be a complete redesign of their netcode for multiplayer and some other stuff like occlusion culling improving fps for built bases.

              I would let the data stay in /run since it's not backup worthy.

              When time comes and mods are supported on linux for servers... hmm
              Even then I would work with /run and automated install of mods on runtime before the server starts.

              Like my work? Consider donating a drink. Cheers!

              1 Reply Last reply
              1
              • girishG Offline
                girishG Offline
                girish
                Staff
                wrote on last edited by
                #8

                I probably missed it but why can't we run the installer script in the Dockerfile?

                BrutalBirdieB 1 Reply Last reply
                1
                • girishG girish

                  I probably missed it but why can't we run the installer script in the Dockerfile?

                  BrutalBirdieB Offline
                  BrutalBirdieB Offline
                  BrutalBirdie
                  Partner
                  wrote on last edited by BrutalBirdie
                  #9

                  Moin Moin @girish

                  The Valheim server binary does read/write on kinda unknown locations. I am still waiting for a proper devs statement from Iron Gate

                  For example unity wanted to write some stuff to /root or /home/cloudron while runtime (depended on which user started the server).
                  Symlinking /root or /home/cloudron to /app/data for what?
                  A binary created file unity3d/IronGate/Valheim/prefs with this generated content:

                  # cat unity3d/IronGate/Valheim/prefs 
                  <unity_prefs version_major="1" version_minor="1">
                          <pref name="unity.player_session_count" type="string">NA==</pref>
                          <pref name="unity.player_sessionid" type="string">NDEyNTk2MDkwODkxMTc3NDM4Mw==</pref>
                  </unity_prefs>
                  

                  this is not backup worthy.

                  Another thing, I wanted to minimize is the docker image size.
                  I played around with a local .tar file of the server and copying that into the container.
                  NO FUN! A build context of 1GB and more, ain't no body got time for that!
                  Yes I could decrease the build context with installing the server in the Dockerfile, but then again the image would end up with the 1GB+ of the server. This would be ok.

                  But then I got thinking. Game servers depend on being up to date with the upstream.
                  Steam also has no option (at the moment) for downgrading the version of Valheim.
                  Since the client is forced on the new version and servers on the old version are incompatible with the new version.
                  I've decided to get the server while runtime:
                  https://git.cloudron.io/BrutalBirdie/valheim-gameserver-app/-/blob/master/docker/app/code/start.sh

                  #!/bin/bash
                  
                  set -eu
                  
                  echo "=> Create /app/data/"
                  mkdir -p /app/data/
                  
                  echo "=> Create nginx dirs"
                  mkdir -p /run/nginx/log /run/nginx/lib
                  
                  echo "=> Creating unity3d dir"
                  mkdir -p /run/unity3d/
                  
                  echo "=> Copy .env"
                  if [[ ! -f /app/data/.env ]]; then
                      cp -v /app/code/.env /app/data/.env
                  fi
                  
                  echo "=> Create Valheim Server"
                  mkdir -p /run/steamcmd && \
                  cd /run/steamcmd/ && \
                  curl -sqL "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz" | tar zxvf - && \
                  ./steamcmd.sh +login anonymous +force_install_dir /run/vhserver-steam/ +app_update 896660 +quit
                  
                  echo "=> Start Server"
                  exec /usr/bin/supervisord --configuration /etc/supervisor/supervisord.conf --nodaemon
                  

                  This way with every restart of the app the server is up to date and is not backuped in /app/data since who needs the server binary, I just want my user data in the backup.

                  Like my work? Consider donating a drink. Cheers!

                  robiR 1 Reply Last reply
                  1
                  • BrutalBirdieB BrutalBirdie

                    Moin Moin @girish

                    The Valheim server binary does read/write on kinda unknown locations. I am still waiting for a proper devs statement from Iron Gate

                    For example unity wanted to write some stuff to /root or /home/cloudron while runtime (depended on which user started the server).
                    Symlinking /root or /home/cloudron to /app/data for what?
                    A binary created file unity3d/IronGate/Valheim/prefs with this generated content:

                    # cat unity3d/IronGate/Valheim/prefs 
                    <unity_prefs version_major="1" version_minor="1">
                            <pref name="unity.player_session_count" type="string">NA==</pref>
                            <pref name="unity.player_sessionid" type="string">NDEyNTk2MDkwODkxMTc3NDM4Mw==</pref>
                    </unity_prefs>
                    

                    this is not backup worthy.

                    Another thing, I wanted to minimize is the docker image size.
                    I played around with a local .tar file of the server and copying that into the container.
                    NO FUN! A build context of 1GB and more, ain't no body got time for that!
                    Yes I could decrease the build context with installing the server in the Dockerfile, but then again the image would end up with the 1GB+ of the server. This would be ok.

                    But then I got thinking. Game servers depend on being up to date with the upstream.
                    Steam also has no option (at the moment) for downgrading the version of Valheim.
                    Since the client is forced on the new version and servers on the old version are incompatible with the new version.
                    I've decided to get the server while runtime:
                    https://git.cloudron.io/BrutalBirdie/valheim-gameserver-app/-/blob/master/docker/app/code/start.sh

                    #!/bin/bash
                    
                    set -eu
                    
                    echo "=> Create /app/data/"
                    mkdir -p /app/data/
                    
                    echo "=> Create nginx dirs"
                    mkdir -p /run/nginx/log /run/nginx/lib
                    
                    echo "=> Creating unity3d dir"
                    mkdir -p /run/unity3d/
                    
                    echo "=> Copy .env"
                    if [[ ! -f /app/data/.env ]]; then
                        cp -v /app/code/.env /app/data/.env
                    fi
                    
                    echo "=> Create Valheim Server"
                    mkdir -p /run/steamcmd && \
                    cd /run/steamcmd/ && \
                    curl -sqL "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz" | tar zxvf - && \
                    ./steamcmd.sh +login anonymous +force_install_dir /run/vhserver-steam/ +app_update 896660 +quit
                    
                    echo "=> Start Server"
                    exec /usr/bin/supervisord --configuration /etc/supervisor/supervisord.conf --nodaemon
                    

                    This way with every restart of the app the server is up to date and is not backuped in /app/data since who needs the server binary, I just want my user data in the backup.

                    robiR Offline
                    robiR Offline
                    robi
                    wrote on last edited by
                    #10

                    @brutalbirdie hmm, then you probably want nightly restarts unless you're ok doing it manually.

                    Conscious tech

                    BrutalBirdieB 1 Reply Last reply
                    0
                    • robiR robi

                      @brutalbirdie hmm, then you probably want nightly restarts unless you're ok doing it manually.

                      BrutalBirdieB Offline
                      BrutalBirdieB Offline
                      BrutalBirdie
                      Partner
                      wrote on last edited by
                      #11

                      @robi said in Valheim Dedicated Server:

                      @brutalbirdie hmm, then you probably want nightly restarts unless you're ok doing it manually.

                      Hmm adding a cronjob inside the app the restart that service from supervisord?
                      Should be doable.


                      Also I just deployed another Valheim server on a different port and can report this works as well.
                      So hosting multible valheim apps can be checked 🙂

                      Like my work? Consider donating a drink. Cheers!

                      1 Reply Last reply
                      2
                      • BrutalBirdieB BrutalBirdie

                        https://store.steampowered.com/app/892970/Valheim/

                        This game got recently released on steam and hit quite the trend.

                        https://steamdb.info/app/892970/graphs/

                        Having this server as an app would be nice.

                        And the work is already done! 😁

                        https://git.cloudron.io/BrutalBirdie/valheim-gameserver-app

                        Needs some fine work with doc, screenshots and all.

                        But it's live and running at https://valheim.deadsec.net/

                        BrutalBirdieB Offline
                        BrutalBirdieB Offline
                        BrutalBirdie
                        Partner
                        wrote on last edited by BrutalBirdie
                        #12

                        Update

                        https://git.cloudron.io/BrutalBirdie/valheim-gameserver-app

                        [0.0.11]
                        * Updated Server Parameters
                        * Fixed spelling mistake for supervisord
                        * Updated App icon
                        * Fixed Output of Server to display paramters of `/app/data/.env`
                        
                        [0.0.12]
                        * Better readable output of server start
                        * Updated README
                        

                        Diff:
                        https://git.cloudron.io/BrutalBirdie/valheim-gameserver-app/-/commit/b5a39e7e8e599b4668edd1b20f1b2f54f6e7a038

                        Like my work? Consider donating a drink. Cheers!

                        BrutalBirdieB 1 Reply Last reply
                        2
                        • BrutalBirdieB BrutalBirdie

                          Update

                          https://git.cloudron.io/BrutalBirdie/valheim-gameserver-app

                          [0.0.11]
                          * Updated Server Parameters
                          * Fixed spelling mistake for supervisord
                          * Updated App icon
                          * Fixed Output of Server to display paramters of `/app/data/.env`
                          
                          [0.0.12]
                          * Better readable output of server start
                          * Updated README
                          

                          Diff:
                          https://git.cloudron.io/BrutalBirdie/valheim-gameserver-app/-/commit/b5a39e7e8e599b4668edd1b20f1b2f54f6e7a038

                          BrutalBirdieB Offline
                          BrutalBirdieB Offline
                          BrutalBirdie
                          Partner
                          wrote on last edited by
                          #13

                          . . .

                          Hotfix

                          [0.0.13]

                          • -savedir path was wrong resulting in new world generation, no /app/data effected by this.

                          Like my work? Consider donating a drink. Cheers!

                          BrutalBirdieB 1 Reply Last reply
                          2
                          • BrutalBirdieB BrutalBirdie

                            . . .

                            Hotfix

                            [0.0.13]

                            • -savedir path was wrong resulting in new world generation, no /app/data effected by this.
                            BrutalBirdieB Offline
                            BrutalBirdieB Offline
                            BrutalBirdie
                            Partner
                            wrote on last edited by
                            #14

                            Update 0.0.14

                            • Added BepInEx Mod Support

                            Git Diff to 0.0.13
                            https://git.cloudron.io/BrutalBirdie/valheim-gameserver-app/-/commit/b8852be63a5c7b44d49a4602d7ea95773d1e1213


                            Have fun and happy modding

                            Cheers 🍻
                            ~BrutalBirdie

                            Like my work? Consider donating a drink. Cheers!

                            BrutalBirdieB 1 Reply Last reply
                            1
                            • BrutalBirdieB BrutalBirdie

                              Update 0.0.14

                              • Added BepInEx Mod Support

                              Git Diff to 0.0.13
                              https://git.cloudron.io/BrutalBirdie/valheim-gameserver-app/-/commit/b8852be63a5c7b44d49a4602d7ea95773d1e1213


                              Have fun and happy modding

                              Cheers 🍻
                              ~BrutalBirdie

                              BrutalBirdieB Offline
                              BrutalBirdieB Offline
                              BrutalBirdie
                              Partner
                              wrote on last edited by
                              #15

                              Update 0.0.15

                              • Fixed typo
                              • Better unzip

                              https://git.cloudron.io/BrutalBirdie/valheim-gameserver-app/-/commit/4787138595f1a2340f3278841258a13bba41631f

                              Like my work? Consider donating a drink. Cheers!

                              ? 1 Reply Last reply
                              0
                              • BrutalBirdieB BrutalBirdie

                                Update 0.0.15

                                • Fixed typo
                                • Better unzip

                                https://git.cloudron.io/BrutalBirdie/valheim-gameserver-app/-/commit/4787138595f1a2340f3278841258a13bba41631f

                                ? Offline
                                ? Offline
                                A Former User
                                wrote on last edited by
                                #16

                                @brutalbirdie not that I didn’t believe you but just to add a vouch for this: I put up a server and a friend was able to connect. I’ll give it a shot after work and see if I notice any issues.

                                BrutalBirdieB 1 Reply Last reply
                                0
                                • ? A Former User

                                  @brutalbirdie not that I didn’t believe you but just to add a vouch for this: I put up a server and a friend was able to connect. I’ll give it a shot after work and see if I notice any issues.

                                  BrutalBirdieB Offline
                                  BrutalBirdieB Offline
                                  BrutalBirdie
                                  Partner
                                  wrote on last edited by
                                  #17

                                  @atrilahiji I know that @nebulon is running the Valheim App and playing with his friends 😉

                                  Still I don't know if's OK for the app store.

                                  Like my work? Consider donating a drink. Cheers!

                                  1 Reply Last reply
                                  0
                                  • nebulonN Away
                                    nebulonN Away
                                    nebulon
                                    Staff
                                    wrote on last edited by
                                    #18

                                    I think it would be nice to get into the store...I can confirm that it is pretty stable.
                                    Still I am not sure if it makes sense to rely on downloading the server binary on every app restart. This makes it heavily dependent on upstream server download location.
                                    Also when a valheim update is out, I essentially have no means with the current package to roll back if the new version has issues.

                                    BrutalBirdieB 1 Reply Last reply
                                    0
                                    • nebulonN nebulon

                                      I think it would be nice to get into the store...I can confirm that it is pretty stable.
                                      Still I am not sure if it makes sense to rely on downloading the server binary on every app restart. This makes it heavily dependent on upstream server download location.
                                      Also when a valheim update is out, I essentially have no means with the current package to roll back if the new version has issues.

                                      BrutalBirdieB Offline
                                      BrutalBirdieB Offline
                                      BrutalBirdie
                                      Partner
                                      wrote on last edited by
                                      #19

                                      @nebulon is there even an option to rollback the client?
                                      Because if client and server are out of sync from versions, you simply can't connect.

                                      As far as I know Valheim is only sold on Steam which does not provide version selection. 😕

                                      Like my work? Consider donating a drink. Cheers!

                                      nebulonN 1 Reply Last reply
                                      0
                                      • BrutalBirdieB BrutalBirdie

                                        @nebulon is there even an option to rollback the client?
                                        Because if client and server are out of sync from versions, you simply can't connect.

                                        As far as I know Valheim is only sold on Steam which does not provide version selection. 😕

                                        nebulonN Away
                                        nebulonN Away
                                        nebulon
                                        Staff
                                        wrote on last edited by
                                        #20

                                        @brutalbirdie you are the expert on this 🙂

                                        Then I guess the main outstanding issue is the always-on downloading during app start.
                                        This might be similar to the minecraft packages, where it might makes sense to stash the binaries in /app/data/ to both achieve an evergreen state as well as avoiding downloading and installing on every restart.

                                        Question I guess is, how we can determine when an update is needed or not, do you think there is some way besides manually triggering that through some sort of UI?

                                        BrutalBirdieB 1 Reply Last reply
                                        0
                                        • nebulonN nebulon

                                          @brutalbirdie you are the expert on this 🙂

                                          Then I guess the main outstanding issue is the always-on downloading during app start.
                                          This might be similar to the minecraft packages, where it might makes sense to stash the binaries in /app/data/ to both achieve an evergreen state as well as avoiding downloading and installing on every restart.

                                          Question I guess is, how we can determine when an update is needed or not, do you think there is some way besides manually triggering that through some sort of UI?

                                          BrutalBirdieB Offline
                                          BrutalBirdieB Offline
                                          BrutalBirdie
                                          Partner
                                          wrote on last edited by BrutalBirdie
                                          #21

                                          @nebulon actually I checked the restart process.
                                          On a normal app restart neither /run or /tmp is deleted.

                                          That's why I had to do the 0.0.15 update because otherwise the unzip process in /tmp would get stuck because it expected an interaction to override existing files in /tmp. I added the -u aka update option to the unzip to mitigate that issue.

                                          Also viewing from that, on a normal restart there is no 'new download' just a verification of integrity of the server.

                                          Can be seen in my restart from 06.03.2021

                                          2021-03-06T23:32:27.000Z => Create Valheim Server
                                          2021-03-06T23:32:27.000Z steamcmd.sh
                                          2021-03-06T23:32:27.000Z linux32/steamcmd
                                          2021-03-06T23:32:27.000Z linux32/steamerrorreporter
                                          2021-03-06T23:32:27.000Z linux32/libstdc++.so.6
                                          2021-03-06T23:32:27.000Z linux32/crashhandler.so
                                          2021-03-06T23:32:27.000Z Redirecting stderr to '/root/Steam/logs/stderr.txt'
                                          2021-03-06T23:32:27.000Z [  0%] Checking for available updates...
                                          2021-03-06T23:32:28.000Z [----] Verifying installation...
                                          2021-03-06T23:32:28.000Z [  0%] Downloading update...
                                          2021-03-06T23:32:28.000Z [  0%] Checking for available updates...
                                          2021-03-06T23:32:29.000Z [----] Download complete.
                                          2021-03-06T23:32:29.000Z [----] Extracting package...
                                          2021-03-06T23:32:30.000Z [----] Extracting package...
                                          2021-03-06T23:32:31.000Z [----] Extracting package...
                                          2021-03-06T23:32:31.000Z [----] Extracting package...
                                          2021-03-06T23:32:31.000Z [----] Installing update...
                                          2021-03-06T23:32:31.000Z [----] Installing update...
                                          2021-03-06T23:32:31.000Z [----] Installing update...
                                          2021-03-06T23:32:31.000Z [----] Installing update...
                                          2021-03-06T23:32:31.000Z [----] Installing update...
                                          2021-03-06T23:32:31.000Z [----] Installing update...
                                          2021-03-06T23:32:31.000Z [----] Installing update...
                                          2021-03-06T23:32:31.000Z [----] Installing update...
                                          2021-03-06T23:32:31.000Z [----] Cleaning up...
                                          2021-03-06T23:32:31.000Z [----] Update complete, launching Steamcmd...
                                          2021-03-06T23:32:31.000Z Redirecting stderr to '/root/Steam/logs/stderr.txt'
                                          2021-03-06T23:32:31.000Z /tmp/dumps insufficient permissions - delete and recreate
                                          2021-03-06T23:32:31.000Z [  0%] Checking for available updates...
                                          2021-03-06T23:32:32.000Z [----] Verifying installation...
                                          2021-03-06T23:32:32.000Z Steam Console Client (c) Valve Corporation
                                          2021-03-06T23:32:32.000Z -- type 'quit' to exit --
                                          2021-03-06T23:32:32.000Z Loading Steam API...src/clientdll/applicationmanager.cpp (4255) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
                                          2021-03-06T23:32:32.000Z crash_20210306233232_8.dmp[40]: Uploading dump (out-of-process)
                                          2021-03-06T23:32:32.000Z /tmp/dumps/crash_20210306233232_8.dmp
                                          2021-03-06T23:32:32.000Z 
                                          2021-03-06T23:32:32.000Z src/clientdll/applicationmanager.cpp (4255) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
                                          2021-03-06T23:32:32.000Z crash_20210306233232_8.dmp[40]: Finished uploading minidump (out-of-process): success = no
                                          2021-03-06T23:32:32.000Z 
                                          2021-03-06T23:32:32.000Z crash_20210306233232_8.dmp[40]: error: libcurl.so: cannot open shared object file: No such file or directory
                                          2021-03-06T23:32:32.000Z 
                                          2021-03-06T23:32:32.000Z crash_20210306233232_8.dmp[40]: file ''/tmp/dumps/crash_20210306233232_8.dmp'', upload no: ''libcurl.so: cannot open shared object file: No such file or directory''
                                          2021-03-06T23:32:32.000Z 
                                          2021-03-06T23:32:32.000Z src/clientdll/applicationmanager.cpp (4420) : Assertion Failed: m_vecInstallBaseFolders.Count() > 0
                                          2021-03-06T23:32:32.000Z OK.
                                          2021-03-06T23:32:32.000Z 
                                          2021-03-06T23:32:34.000Z Connecting anonymously to Steam Public...Logged in OK
                                          2021-03-06T23:32:44.000Z Waiting for user info...OK
                                          2021-03-06T23:32:44.000Z src/clientdll/applicationmanager.cpp (4420) : Assertion Failed: m_vecInstallBaseFolders.Count() > 0
                                          2021-03-06T23:32:44.000Z  Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
                                          2021-03-06T23:32:46.000Z  Update state (0x5) verifying install, progress: 2.94 (30918564 / 1051599543)
                                          2021-03-06T23:32:48.000Z  Update state (0x5) verifying install, progress: 58.67 (616989652 / 1051599543)
                                          2021-03-06T23:32:50.000Z  Update state (0x61) downloading, progress: 100.00 (1051599532 / 1051599543)
                                          2021-03-06T23:32:50.000Z Success! App '896660' fully installed.
                                          

                                          For a fresh install it would look like this

                                          => Create Valheim Server
                                          steamcmd.sh
                                          linux32/steamcmd
                                          linux32/steamerrorreporter
                                          linux32/libstdc++.so.6
                                          linux32/crashhandler.so
                                          Redirecting stderr to '/root/Steam/logs/stderr.txt'
                                          ILocalize::AddFile() failed to load file "public/steambootstrapper_english.txt".
                                          [  0%] Checking for available update...
                                          [----] Downloading update (0 of 51728 KB)...
                                          [  0%] Downloading update (1903 of 51728 KB)...
                                          [  3%] Downloading update (4630 of 51728 KB)...
                                          [  8%] Downloading update (6511 of 51728 KB)...
                                          [ 12%] Downloading update (8350 of 51728 KB)...
                                          [ 16%] Downloading update (9902 of 51728 KB)...
                                          [ 19%] Downloading update (11396 of 51728 KB)...
                                          [ 22%] Downloading update (12903 of 51728 KB)...
                                          [ 24%] Downloading update (14671 of 51728 KB)...
                                          [ 28%] Downloading update (16247 of 51728 KB)...
                                          [ 31%] Downloading update (17765 of 51728 KB)...
                                          [ 34%] Downloading update (19310 of 51728 KB)...
                                          [ 37%] Downloading update (21095 of 51728 KB)...
                                          [ 40%] Downloading update (22583 of 51728 KB)...
                                          [ 43%] Downloading update (24247 of 51728 KB)...
                                          [ 46%] Downloading update (25847 of 51728 KB)...
                                          [ 49%] Downloading update (27277 of 51728 KB)...
                                          [ 52%] Downloading update (28925 of 51728 KB)...
                                          [ 55%] Downloading update (30358 of 51728 KB)...
                                          [ 58%] Downloading update (31747 of 51728 KB)...
                                          [ 61%] Downloading update (32473 of 51728 KB)...
                                          [ 62%] Downloading update (33266 of 51728 KB)...
                                          [ 64%] Downloading update (34088 of 51728 KB)...
                                          [ 65%] Downloading update (34765 of 51728 KB)...
                                          [ 67%] Downloading update (35439 of 51728 KB)...
                                          [ 68%] Downloading update (36313 of 51728 KB)...
                                          [ 70%] Downloading update (37129 of 51728 KB)...
                                          [ 71%] Downloading update (37933 of 51728 KB)...
                                          [ 73%] Downloading update (38863 of 51728 KB)...
                                          [ 75%] Downloading update (39685 of 51728 KB)...
                                          [ 76%] Downloading update (40583 of 51728 KB)...
                                          [ 78%] Downloading update (41670 of 51728 KB)...
                                          [ 80%] Downloading update (42639 of 51728 KB)...
                                          [ 82%] Downloading update (43607 of 51728 KB)...
                                          [ 84%] Downloading update (44633 of 51728 KB)...
                                          [ 86%] Downloading update (45447 of 51728 KB)...
                                          [ 87%] Downloading update (46440 of 51728 KB)...
                                          [ 89%] Downloading update (47350 of 51728 KB)...
                                          [ 91%] Downloading update (48248 of 51728 KB)...
                                          [ 93%] Downloading update (49081 of 51728 KB)...
                                          [ 94%] Downloading update (50279 of 51728 KB)...
                                          [ 97%] Downloading update (51181 of 51728 KB)...
                                          [ 98%] Downloading update (51728 of 51728 KB)...
                                          [100%] Download Complete.
                                          [----] Applying update...
                                          [----] Extracting package...
                                          [----] Extracting package...
                                          [----] Extracting package...
                                          [----] Extracting package...
                                          [----] Installing update...
                                          [----] Installing update...
                                          [----] Installing update...
                                          [----] Installing update...
                                          [----] Installing update...
                                          [----] Installing update...
                                          [----] Installing update...
                                          [----] Installing update...
                                          [----] Cleaning up...
                                          [----] Update complete, launching...
                                          Redirecting stderr to '/root/Steam/logs/stderr.txt'
                                          /tmp/dumps insufficient permissions - delete and recreate
                                          [  0%] Checking for available updates...
                                          [----] Verifying installation...
                                          [  0%] Downloading update...
                                          [  0%] Checking for available updates...
                                          [----] Download complete.
                                          [----] Extracting package...
                                          [----] Extracting package...
                                          [----] Extracting package...
                                          [----] Extracting package...
                                          [----] Installing update...
                                          [----] Installing update...
                                          [----] Installing update...
                                          [----] Installing update...
                                          [----] Installing update...
                                          [----] Installing update...
                                          [----] Installing update...
                                          [----] Installing update...
                                          [----] Cleaning up...
                                          [----] Update complete, launching Steamcmd...
                                          Redirecting stderr to '/root/Steam/logs/stderr.txt'
                                          [  0%] Checking for available updates...
                                          [----] Verifying installation...
                                          Steam Console Client (c) Valve Corporation
                                          -- type 'quit' to exit --
                                          

                                          Question I guess is, how we can determine when an update is needed or not, do you think there is some way besides manually triggering that through some sort of UI?

                                          Hmm the normal install of the server via steamcmd also just check for updates on app restart.
                                          But to do that successful the valheim server needs to be offline | existed.

                                          @robi said in Valheim Dedicated Server:

                                          hmm, then you probably want nightly restarts unless you're ok doing it manually.

                                          I played around with a supervisord restart service X which resulted in a stuck app which needed to be restarted anyway.

                                          Like my work? Consider donating a drink. Cheers!

                                          nebulonN 1 Reply Last reply
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