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  3. Meet Kopano (unstable version) - a few questions & problems :)

Meet Kopano (unstable version) - a few questions & problems :)

Scheduled Pinned Locked Moved Solved Kopano Meet
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  • avatar1024A Offline
    avatar1024A Offline
    avatar1024
    wrote on last edited by
    #5

    @fbartels Hello, I have a few question about Kopano meet:

    1. It's says on here that there is no third party, even the server provider cannot access the calls. How is that achieved? I thought that was very difficult using WebRTC. If there is encryption on top of that, would you qualified this service as E2EE?

    2. Is the experience as stable using chromium-based browsers and Firefox (and Safari)?

    3. Is there a hard limit on size of conference (as in number of attendees), or can it scale up as long as the server resource scale up?

    4. How much RAM is necessary for say a single conf with 10 / 20 / 30 pp?

    5. What codec / compression is used for audio and video?

    Many thanks!

    fbartelsF 1 Reply Last reply
    1
    • avatar1024A avatar1024

      @fbartels Hello, I have a few question about Kopano meet:

      1. It's says on here that there is no third party, even the server provider cannot access the calls. How is that achieved? I thought that was very difficult using WebRTC. If there is encryption on top of that, would you qualified this service as E2EE?

      2. Is the experience as stable using chromium-based browsers and Firefox (and Safari)?

      3. Is there a hard limit on size of conference (as in number of attendees), or can it scale up as long as the server resource scale up?

      4. How much RAM is necessary for say a single conf with 10 / 20 / 30 pp?

      5. What codec / compression is used for audio and video?

      Many thanks!

      fbartelsF Offline
      fbartelsF Offline
      fbartels
      App Dev
      wrote on last edited by
      #6

      Hi @avatar1024,

      happy to answer your questions.

      1. that is actually the default in WebRTC communications. Connections are then always peer to peer and also end to end encrypted. What this often weakens in other projects is the usage of SFU or MCU services to lessen the upload for the individual. but this also means that then there will be a central instance that needs to receive and decrypt the user connections (the same can be said to all services offering server side call recording or sip gateways, these features simply cannot work with e2ee).
      2. WebRTC is best supported in Chromium browsers. Firefox is mostly fine as well. Safari is the modern day Internet Explorer and Apple is slow to pick up and fix their browser for modern technology that enables users to escape the walled garden.
      3. There is no hard limit on Meet or its components itself. Since calls are peer to peer there is hardly an impact on the server for an additional connection (just another websocket connections). The only server side limitation could be turn (for the case where it needs to relay connections) and this limitation is mostly bandwidth. Backend services are done in golang and are able to scale to thousands of connections on ordinary hardware.
      4. like I said, no real requirements server side. but since its all peer to peer and every participants needs to be connected to every other will likely run into user side limitations (encoding all streams, connection limits, bandwidth) on the clients if you really do calls with 10+ users.
      5. video is vp8 (because it supported on all browsers and easy on the cpu) and audio is opus. screensharing is vp9 since it requires less bandwidth for needed higher resolution (compared to caller video).
      avatar1024A 1 Reply Last reply
      1
      • fbartelsF fbartels

        Hi @avatar1024,

        happy to answer your questions.

        1. that is actually the default in WebRTC communications. Connections are then always peer to peer and also end to end encrypted. What this often weakens in other projects is the usage of SFU or MCU services to lessen the upload for the individual. but this also means that then there will be a central instance that needs to receive and decrypt the user connections (the same can be said to all services offering server side call recording or sip gateways, these features simply cannot work with e2ee).
        2. WebRTC is best supported in Chromium browsers. Firefox is mostly fine as well. Safari is the modern day Internet Explorer and Apple is slow to pick up and fix their browser for modern technology that enables users to escape the walled garden.
        3. There is no hard limit on Meet or its components itself. Since calls are peer to peer there is hardly an impact on the server for an additional connection (just another websocket connections). The only server side limitation could be turn (for the case where it needs to relay connections) and this limitation is mostly bandwidth. Backend services are done in golang and are able to scale to thousands of connections on ordinary hardware.
        4. like I said, no real requirements server side. but since its all peer to peer and every participants needs to be connected to every other will likely run into user side limitations (encoding all streams, connection limits, bandwidth) on the clients if you really do calls with 10+ users.
        5. video is vp8 (because it supported on all browsers and easy on the cpu) and audio is opus. screensharing is vp9 since it requires less bandwidth for needed higher resolution (compared to caller video).
        avatar1024A Offline
        avatar1024A Offline
        avatar1024
        wrote on last edited by
        #7

        @fbartels Many thanks for your reply. That's very useful and makes it clear very.

        Since what you are describing is a full mesh p2p network typology, is there any optimisation implemented by Kopano Meet (compared to others) to limit uplink bandwidth requirement on each peer to improve the performance and scalability?
        As far as I understand it is one of the key limitation of doing things this way (compared to going through and SFU) as a trade off for being able to implement proper E2EE.
        You mention VP8 as being easy on the CPU (but also more bandwidth). Do you therefore think that limitation on the user is likely to come more from CPU rather than bandwidth (comparing increase CPU power vs increase in broadband/mobile bandwidth)?

        fbartelsF 1 Reply Last reply
        0
        • avatar1024A avatar1024

          @fbartels Many thanks for your reply. That's very useful and makes it clear very.

          Since what you are describing is a full mesh p2p network typology, is there any optimisation implemented by Kopano Meet (compared to others) to limit uplink bandwidth requirement on each peer to improve the performance and scalability?
          As far as I understand it is one of the key limitation of doing things this way (compared to going through and SFU) as a trade off for being able to implement proper E2EE.
          You mention VP8 as being easy on the CPU (but also more bandwidth). Do you therefore think that limitation on the user is likely to come more from CPU rather than bandwidth (comparing increase CPU power vs increase in broadband/mobile bandwidth)?

          fbartelsF Offline
          fbartelsF Offline
          fbartels
          App Dev
          wrote on last edited by
          #8

          @avatar1024 said in Meet Kopano (unstable version) - a few questions & problems 🙂:

          is there any optimisation implemented by Kopano Meet (compared to others) to limit uplink bandwidth requirement on each peer

          You cannot generate more available bandwidth through software 😉

          Generally speaking connections are limited to 1Mbit each (for video and audio). If there is not enough bandwidth available the browser itself will limit the data transmitted (reduce video quality) until the point where video will be deactivated completely.

          @avatar1024 said in Meet Kopano (unstable version) - a few questions & problems 🙂:

          You mention VP8 as being easy on the CPU (but also more bandwidth).

          On of the reasons its so light on cpu is because hardware acceleration does widely exist for it, btw. But yes I think this is a fair statement. In the end you could run into situations where client would be unable to handle all the incoming and outgoing streams. There is a special "audio only" mode in Meet that could kind of help in these situations, as it turn off all outgoing and incoming video (incl. screensharing) and therefore would lessen the load of encoding the video.

          1 Reply Last reply
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          • scookeS scooke

            This post is deleted!

            scookeS Offline
            scookeS Offline
            scooke
            wrote on last edited by
            #9
            This post is deleted!
            1 Reply Last reply
            0
            • yusfY Offline
              yusfY Offline
              yusf
              wrote on last edited by
              #10

              Since #1 was resolved the guest access feature should work now, right? I've edited `kwmserver.cfg

              Enable guest access by default 🎉

              yusfY 1 Reply Last reply
              2
              • yusfY yusf

                Since #1 was resolved the guest access feature should work now, right? I've edited `kwmserver.cfg

                Enable guest access by default 🎉

                yusfY Offline
                yusfY Offline
                yusf
                wrote on last edited by
                #11

                Enable guest access by default 🎉

                But when is v1.2.0 coming?

                1 Reply Last reply
                0
                • nebulonN Away
                  nebulonN Away
                  nebulon
                  Staff
                  wrote on last edited by
                  #12

                  The update package with guest support is released now 🙂

                  1 Reply Last reply
                  4
                  • luckowL Offline
                    luckowL Offline
                    luckow
                    translator
                    wrote on last edited by
                    #13

                    The new update works fine. I had my first guest meeting 🙂

                    Pronouns: he/him | Primary language: German

                    luckowL jdaviescoatesJ 2 Replies Last reply
                    2
                    • luckowL luckow

                      The new update works fine. I had my first guest meeting 🙂

                      luckowL Offline
                      luckowL Offline
                      luckow
                      translator
                      wrote on last edited by
                      #14

                      @luckow If you want to have a meeting with iOS users, tell them that they (must) use Safari. There is no app for meet kopano. Don't use Firefox or other browsers on iOS. Safari is the tool of choice. But this is not a meet kopano issue.

                      Pronouns: he/him | Primary language: German

                      1 Reply Last reply
                      0
                      • yusfY Offline
                        yusfY Offline
                        yusf
                        wrote on last edited by yusf
                        #15

                        I seem to be doing something wrong with guest-enabled rooms. Guests are still prompted to sign in. Are there any gotchas I'm missing?

                        My fault, I shared my own room URL rather than using the "Share Group link" feature. Maybe a shared room URL should redirect to the guest onboarding as well, since that still contains a link to the login flow?

                        1 Reply Last reply
                        1
                        • luckowL luckow

                          The new update works fine. I had my first guest meeting 🙂

                          jdaviescoatesJ Online
                          jdaviescoatesJ Online
                          jdaviescoates
                          wrote on last edited by
                          #16

                          @luckow doesn't seem to work very well at all for me 😞

                          Have tried multiple times now and so far failed to have a successful call.

                          I've mostly been trying on Firefox on Ubuntu, but have also tried Chromium with very similar results. Shall have to investigate further... (where shall I look for error logs, I wonder...)

                          I use Cloudron with Gandi & Hetzner

                          fbartelsF 1 Reply Last reply
                          0
                          • jdaviescoatesJ jdaviescoates

                            @luckow doesn't seem to work very well at all for me 😞

                            Have tried multiple times now and so far failed to have a successful call.

                            I've mostly been trying on Firefox on Ubuntu, but have also tried Chromium with very similar results. Shall have to investigate further... (where shall I look for error logs, I wonder...)

                            fbartelsF Offline
                            fbartelsF Offline
                            fbartels
                            App Dev
                            wrote on last edited by
                            #17

                            @jdaviescoates said in Meet Kopano (unstable version) - a few questions & problems 🙂:

                            where shall I look for error logs, I wonder..

                            Yes, that is indeed the drawback with mostly client side applications, server side logs will not really help you. Hints on what could be going wrong can instead be found the the browser console. chrome://webrtc-internals/ can be interesting as well (depending on the concrete error).

                            What is the exact behaviour you experience? The Cloudron turn is running on port 3478, could that port be blocked for either you or the other user in your call?

                            jdaviescoatesJ 1 Reply Last reply
                            0
                            • yusfY Offline
                              yusfY Offline
                              yusf
                              wrote on last edited by
                              #18

                              I've also performed a realistic test scenario now and it's very spotty. With three people on different networks in different locations (though geographically pretty close) I managed to get video from one other participant but not audio, and neither video nor audio from the other one.

                              I tried both Firefox (desktop) and Mobile Safari. Calls are pretty flawless with the same setup on the same LAN (though not the exact same peer devices).

                              fbartelsF 1 Reply Last reply
                              1
                              • yusfY yusf

                                I've also performed a realistic test scenario now and it's very spotty. With three people on different networks in different locations (though geographically pretty close) I managed to get video from one other participant but not audio, and neither video nor audio from the other one.

                                I tried both Firefox (desktop) and Mobile Safari. Calls are pretty flawless with the same setup on the same LAN (though not the exact same peer devices).

                                fbartelsF Offline
                                fbartelsF Offline
                                fbartels
                                App Dev
                                wrote on last edited by
                                #19

                                @yusf which version of iOS are you on?

                                Video but no audio is strange, since both are transmitted in the same connection.

                                yusfY 1 Reply Last reply
                                0
                                • fbartelsF fbartels

                                  @yusf which version of iOS are you on?

                                  Video but no audio is strange, since both are transmitted in the same connection.

                                  yusfY Offline
                                  yusfY Offline
                                  yusf
                                  wrote on last edited by
                                  #20

                                  @fbartels Latest stable, 13.3.1.

                                  fbartelsF 1 Reply Last reply
                                  0
                                  • yusfY yusf

                                    @fbartels Latest stable, 13.3.1.

                                    fbartelsF Offline
                                    fbartelsF Offline
                                    fbartels
                                    App Dev
                                    wrote on last edited by
                                    #21

                                    @yusf the latest is actually 13.4.1

                                    1 Reply Last reply
                                    1
                                    • fbartelsF fbartels

                                      @jdaviescoates said in Meet Kopano (unstable version) - a few questions & problems 🙂:

                                      where shall I look for error logs, I wonder..

                                      Yes, that is indeed the drawback with mostly client side applications, server side logs will not really help you. Hints on what could be going wrong can instead be found the the browser console. chrome://webrtc-internals/ can be interesting as well (depending on the concrete error).

                                      What is the exact behaviour you experience? The Cloudron turn is running on port 3478, could that port be blocked for either you or the other user in your call?

                                      jdaviescoatesJ Online
                                      jdaviescoatesJ Online
                                      jdaviescoates
                                      wrote on last edited by
                                      #22

                                      @fbartels said in Meet Kopano (unstable version) - a few questions & problems 🙂:

                                      What is the exact behaviour you experience?

                                      I've done a few tests.

                                      First of all I tried having a call with myself using my laptop on wifi (Lenovo T510 running Ubuntu 18.04 and Firefox 75.0) and my phone on 4g (Wileyfox Swift 2 Plus running Android 8.1.0 and Firefox 68.7.0) but it didn't work at all. No video nor audio.

                                      Not only that but after a while on my laptop Firefox seemed to suddenly be unable to connect to my camera and mic and then would fail to reconnect (this doesn't happen when testing Nextcloud Talk). And then when I clicked the screenshare button (just to see what it was) my whole laptop froze and I had to power off.

                                      Although saying all that, I just replicated the same test and this time it appeared to work quite well. I even got my wife to join in on her phone too and it kinda sorta worked (she lost connection at one point and mostly her video was frozen).

                                      Another time I did a test with my laptop, my phone, and my Mum on her laptop (in a different city). I can't remember exactly what happened, but I think I could see and her my Mum on my phone, but not on my laptop. But she could see me on my laptop but not on my phone, or something like that.

                                      So all in all, in the all tests I've done to date, mostly not really working 😕 (although the test I just did now went OK until there were 3 of us on the call)

                                      I've had much better experience using Nextcloud Talk so far, although I have to say I much prefer that way Kopano Meet gets guests to set their name and get their camera and mic working before joining the call. On Nextcloud Talk it's common to have multiple people join and for them to all be called Guest, which can get a bit confusing. I think I'll add an issue to Nextcloud Talk suggesting they make Guests add their name before joining too...

                                      I use Cloudron with Gandi & Hetzner

                                      fbartelsF S 2 Replies Last reply
                                      1
                                      • jdaviescoatesJ jdaviescoates

                                        @fbartels said in Meet Kopano (unstable version) - a few questions & problems 🙂:

                                        What is the exact behaviour you experience?

                                        I've done a few tests.

                                        First of all I tried having a call with myself using my laptop on wifi (Lenovo T510 running Ubuntu 18.04 and Firefox 75.0) and my phone on 4g (Wileyfox Swift 2 Plus running Android 8.1.0 and Firefox 68.7.0) but it didn't work at all. No video nor audio.

                                        Not only that but after a while on my laptop Firefox seemed to suddenly be unable to connect to my camera and mic and then would fail to reconnect (this doesn't happen when testing Nextcloud Talk). And then when I clicked the screenshare button (just to see what it was) my whole laptop froze and I had to power off.

                                        Although saying all that, I just replicated the same test and this time it appeared to work quite well. I even got my wife to join in on her phone too and it kinda sorta worked (she lost connection at one point and mostly her video was frozen).

                                        Another time I did a test with my laptop, my phone, and my Mum on her laptop (in a different city). I can't remember exactly what happened, but I think I could see and her my Mum on my phone, but not on my laptop. But she could see me on my laptop but not on my phone, or something like that.

                                        So all in all, in the all tests I've done to date, mostly not really working 😕 (although the test I just did now went OK until there were 3 of us on the call)

                                        I've had much better experience using Nextcloud Talk so far, although I have to say I much prefer that way Kopano Meet gets guests to set their name and get their camera and mic working before joining the call. On Nextcloud Talk it's common to have multiple people join and for them to all be called Guest, which can get a bit confusing. I think I'll add an issue to Nextcloud Talk suggesting they make Guests add their name before joining too...

                                        fbartelsF Offline
                                        fbartelsF Offline
                                        fbartels
                                        App Dev
                                        wrote on last edited by
                                        #23

                                        Hi @jdaviescoates,

                                        that all in all sounds strange. Especially freezing when trying to screenshare is nothing I have seen here so far.

                                        O 1 Reply Last reply
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                                        • nebulonN Away
                                          nebulonN Away
                                          nebulon
                                          Staff
                                          wrote on last edited by
                                          #24

                                          I remember @fbartels mentioning some browser session debugging tool to collect relevant information in such a case, maybe that can help sort our some of those cases. Overall we had generally a good experience so far with the app, but given all the various browsers and their various states of webrtc it seems to be a hard issue to tackle.

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