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  1. Cloudron Forum
  2. TLDraw
  3. Enable multiplayer on the self-hosted instance

Enable multiplayer on the self-hosted instance

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  • humptydumptyH Offline
    humptydumptyH Offline
    humptydumpty
    wrote on last edited by
    #5

    Someone created a PR for this issue a couple of hours ago. Hopefully it'll get merged soon!

    https://github.com/tldraw/tldraw/pull/1114

    BrutalBirdieB 1 Reply Last reply
    4
    • humptydumptyH humptydumpty

      Someone created a PR for this issue a couple of hours ago. Hopefully it'll get merged soon!

      https://github.com/tldraw/tldraw/pull/1114

      BrutalBirdieB Offline
      BrutalBirdieB Offline
      BrutalBirdie
      Partner
      wrote on last edited by
      #6

      @humptydumpty
      Left a heart and like on the PR to show the support 🙂

      Like my work? Consider donating a drink. Cheers!

      1 Reply Last reply
      4
      • humptydumptyH Offline
        humptydumptyH Offline
        humptydumpty
        wrote on last edited by
        #7

        It looks like the fix got merged into tldraw:main. We need a package update if I'm not mistaken.

        https://github.com/tldraw/tldraw/pull/1114

        girishG 1 Reply Last reply
        3
        • humptydumptyH humptydumpty

          It looks like the fix got merged into tldraw:main. We need a package update if I'm not mistaken.

          https://github.com/tldraw/tldraw/pull/1114

          girishG Offline
          girishG Offline
          girish
          Staff
          wrote on last edited by
          #8

          @humptydumpty yup. I have pushed a new package now.

          luckowL 1 Reply Last reply
          3
          • girishG girish

            @humptydumpty yup. I have pushed a new package now.

            luckowL Online
            luckowL Online
            luckow
            translator
            wrote on last edited by
            #9

            @girish latest update, multiplayer
            62ea6e8a-2824-42c7-8ee1-1f0d5e89e209-image.png

            Pronouns: he/him | Primary language: German

            humptydumptyH 1 Reply Last reply
            1
            • luckowL luckow

              @girish latest update, multiplayer
              62ea6e8a-2824-42c7-8ee1-1f0d5e89e209-image.png

              humptydumptyH Offline
              humptydumptyH Offline
              humptydumpty
              wrote on last edited by
              #10

              @luckow is this a packaging or an upstream issue?

              1 Reply Last reply
              0
              • nebulonN Offline
                nebulonN Offline
                nebulon
                Staff
                wrote on last edited by
                #11

                The multiplayer mode still needs the liveblocks.io token to be obtained and set in the app.

                humptydumptyH 1 Reply Last reply
                1
                • nebulonN nebulon

                  The multiplayer mode still needs the liveblocks.io token to be obtained and set in the app.

                  humptydumptyH Offline
                  humptydumptyH Offline
                  humptydumpty
                  wrote on last edited by
                  #12

                  @nebulon so should I report this upstream or is it a packaging thing?

                  1 Reply Last reply
                  0
                  • nebulonN Offline
                    nebulonN Offline
                    nebulon
                    Staff
                    wrote on last edited by
                    #13

                    There is some more context for this at https://github.com/tldraw/tldraw/issues/1026

                    jdaviescoatesJ 1 Reply Last reply
                    2
                    • nebulonN nebulon

                      There is some more context for this at https://github.com/tldraw/tldraw/issues/1026

                      jdaviescoatesJ Offline
                      jdaviescoatesJ Offline
                      jdaviescoates
                      wrote on last edited by jdaviescoates
                      #14

                      @nebulon that's now locked and it's been moved to a discussion here:

                      https://github.com/tldraw/tldraw/discussions/1028

                      @humptydumpty said in Enable multiplayer on the self-hosted instance:

                      @nebulon so should I report this upstream or is it a packaging thing?

                      I'd suggest joining the discussion at the link above, but it doesn't sound very hopeful.

                      I use Cloudron with Gandi & Hetzner

                      humptydumptyH 1 Reply Last reply
                      0
                      • jdaviescoatesJ jdaviescoates

                        @nebulon that's now locked and it's been moved to a discussion here:

                        https://github.com/tldraw/tldraw/discussions/1028

                        @humptydumpty said in Enable multiplayer on the self-hosted instance:

                        @nebulon so should I report this upstream or is it a packaging thing?

                        I'd suggest joining the discussion at the link above, but it doesn't sound very hopeful.

                        humptydumptyH Offline
                        humptydumptyH Offline
                        humptydumpty
                        wrote on last edited by
                        #15

                        @jdaviescoates it took over two months just to get a merge for a single line of code change. I really wanted to try multiplayer as it might have solved a huge collab obstacle for me at work but you’re right, it doesn’t look like it’s going anywhere so I’m uninstalling the app and moving on. It’s a shame really, the potential it had…

                        jdaviescoatesJ girishG 2 Replies Last reply
                        2
                        • humptydumptyH humptydumpty

                          @jdaviescoates it took over two months just to get a merge for a single line of code change. I really wanted to try multiplayer as it might have solved a huge collab obstacle for me at work but you’re right, it doesn’t look like it’s going anywhere so I’m uninstalling the app and moving on. It’s a shame really, the potential it had…

                          jdaviescoatesJ Offline
                          jdaviescoatesJ Offline
                          jdaviescoates
                          wrote on last edited by
                          #16

                          @humptydumpty said in Enable multiplayer on the self-hosted instance:

                          it doesn’t look like it’s going anywhere

                          unless of course you don't mind using Live Blocks, then I guess it should work. It's free for up to 100 monthly active users and up to 10 simultaneous users.

                          I use Cloudron with Gandi & Hetzner

                          humptydumptyH 1 Reply Last reply
                          1
                          • jdaviescoatesJ jdaviescoates

                            @humptydumpty said in Enable multiplayer on the self-hosted instance:

                            it doesn’t look like it’s going anywhere

                            unless of course you don't mind using Live Blocks, then I guess it should work. It's free for up to 100 monthly active users and up to 10 simultaneous users.

                            humptydumptyH Offline
                            humptydumptyH Offline
                            humptydumpty
                            wrote on last edited by
                            #17

                            @jdaviescoates according to the discussion post, it's saying that the service is a privacy/security risk and I can't take that risk because of work contracts, NDA's, etc.. Self-hosting a collab app is/was my main interest.

                            Out of curiosity though, are you saying that we could get the multiplayer to work on our self-hosted app by signing up for a liveblocks account? If so, any idea if our actual data can be viewed by liveblocks or is it just IP's and the usual analytics data?

                            jdaviescoatesJ 1 Reply Last reply
                            1
                            • humptydumptyH humptydumpty

                              @jdaviescoates according to the discussion post, it's saying that the service is a privacy/security risk and I can't take that risk because of work contracts, NDA's, etc.. Self-hosting a collab app is/was my main interest.

                              Out of curiosity though, are you saying that we could get the multiplayer to work on our self-hosted app by signing up for a liveblocks account? If so, any idea if our actual data can be viewed by liveblocks or is it just IP's and the usual analytics data?

                              jdaviescoatesJ Offline
                              jdaviescoatesJ Offline
                              jdaviescoates
                              wrote on last edited by
                              #18

                              @humptydumpty said in Enable multiplayer on the self-hosted instance:

                              are you saying that we could get the multiplayer to work on our self-hosted app by signing up for a liveblocks account?

                              I think so, but not tried it yet.

                              @humptydumpty said in Enable multiplayer on the self-hosted instance:

                              any idea if our actual data can be viewed by liveblocks or is it just IP's and the usual analytics data?

                              No idea, sorry

                              I use Cloudron with Gandi & Hetzner

                              1 Reply Last reply
                              1
                              • humptydumptyH humptydumpty

                                @jdaviescoates it took over two months just to get a merge for a single line of code change. I really wanted to try multiplayer as it might have solved a huge collab obstacle for me at work but you’re right, it doesn’t look like it’s going anywhere so I’m uninstalling the app and moving on. It’s a shame really, the potential it had…

                                girishG Offline
                                girishG Offline
                                girish
                                Staff
                                wrote on last edited by
                                #19

                                @humptydumpty the discuss thread says selfhosting is not their priority, so i wouldn't depend on this app for anything critical.

                                humptydumptyH 1 Reply Last reply
                                2
                                • girishG girish

                                  @humptydumpty the discuss thread says selfhosting is not their priority, so i wouldn't depend on this app for anything critical.

                                  humptydumptyH Offline
                                  humptydumptyH Offline
                                  humptydumpty
                                  wrote on last edited by
                                  #20

                                  @girish Yep, moving on.

                                  1 Reply Last reply
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