Spigot-MC-Server



  • @murgero yeah i have full access to the server.

    do you have a version for 1.8.8 and one for 1.13 and one for 1.14.4? thats the mainly needed ones. ^^



  • @Sidias I have a build for Minecraft 1.14.4 no other builds - but for testing it should get the job done. I am thinking I might need to make a build that can swap jar files for different server versions or something but that will take weeks to setup.

    Link to the repo: https://git.cloudron.io/murgero/spigot-app

    You will need Cloudron CLI installed on your computer:
    https://cloudron.io/developer/cli/

    Use the quick install instructions to get up and running in 5 minutes or less



  • @murgero I dont wanna install git or nodejs on my Workstation... is it in any way possible to do this directly on the server? Im to stupid to find out how XD.



  • @Sidias I'm not aware of any other way. Can you load a VM up on your computer to do the install from?



  • @mugero i will test it at friday night. I give you feedback than. 😃



  • @murgero Hi, i have installed your Spigot... but... how i can give my team good access to manage plugins and so on?

    The Server startet and i cant manage anything other than the vanilla-installation -.-



  • @Sidias You can manage the server via terminal. Once in the terminal, you can manage the spigot server almost as if you were running on any other Linux server.

    e3d2e809-b874-4e62-96aa-d65f37c50335-image.png

    You can download and run scripts for the plugins needed through terminal under the /app/data directory.



  • @murgero Thats completely useless than.. i cant make a tutorial for all my Teams. And how i can get Premiumplugins from Spigot and so on...



  • @Sidias It's very easy to manage, but this is what you will have to use if you plan to use Cloudron to host gaming servers...

    Do you have a basic understanding of Linux? If you do I can write up a tutorial on how to install and manage plugins, if not then I apologize but this is the best it will get until someone can get a WebUI management console working for spigot... (Though you should manage through CLI anyway, it's faster and more reliable)

    Anyway - Let me know if you need a written tutorial. Installing plugins is very easy in terminal and the same can be said for premium plugins.



  • Oh nice, this looks great. Good stuff @murgero .

    @nebulon What do you think of publishing the app? Given we have the two different variants of minecraft already.



  • @murgero ok... than say me how can i get premiumplugins from spigot or other pages? A CLI-Browser maybe? I use Linux on my Workstation but i dont use any Terminal... because theres no need for that. But the installer from you works very nice. Thx for that =).



  • @girish Thanks! I wouldn't mind publishing it, even if it stayed in "Experimental". It's really just a drop in replacement built from your Minecraft app, so not a whole lot changed except during the build process, this downloads buildtools.jar instead of server.jar and then builds server.js from source / Mojang with the mods from spigot.

    Or an even better option (I think) might be to allow the official Minecraft app you made to include a server version selection box in the admin panel of the app to allow the user to change between Mojang Minecraft and Spigot Minecraft (And bukkit).

    As a note, calling Minecraft Bedrock edition a variant of Minecraft Java edition is a bit misleading, AFAIK bedrock was built from the ground up and is completely separate from the java edition. 🙂



  • @Sidias So one example tutorial for installing a plugin would be:

    1. Login to Cloudron
    2. Launch terminal link for spigot server
    3. Run the command: cd /app/data/plugins (Or whatever directory it uses??)
    4. Run the command: wget https://example.com/pathtoplugin.zip
    5. Run the command unzip plugin.zip
    6. Restart the app from Cloudron admin

    If you bought a plugin from somewhere that you downloaded to your computer, replace step 4 with:

    a. Click "Upload to /tmp" button in terminal for app
    b. Once uploaded run: cp /tmp/pluginName.zip /app/data/plugins/pluginName.zip

    Then continue onto step 5 and so on.

    Or something fairly close to that. It looks tedious but is much faster than trying to use a GUI IMHO.



  • This post is deleted!


  • I can't see your reply, but if you need assistance in setting something up, I have Matrix: @murgero:matrix.urgero.org



  • @Sidias I updated the source to include essential plugins for you, and also as an example on where they go:

    https://git.cloudron.io/murgero/spigot-app

    Also, the repository has been moved as well, see link above.

    Plugins now included are:

    • EssentialsX
    • Multiverse-Core
    • WorldEdit
    • WorldGuard


  • @murgero hmmm EssentialsX.... Multiverse-Core.... WE and WG... no need for Kiddyserverplugins... thats means i must delete this plugins everytime if i update the app with your new one? More work to bring the folder clear and bring up real plugins.. -.-

    I host very very specialised Servers like an civilizationlike server and so on. I has found the bug that at a few hours after installation i cant see anything on the webpanel it only show me the site without any formular terminal or something similar. Dont know why.

    But these 4 Plugins you bring up initially are completely useless ones. Mostly useless for serious Servers.



  • @Sidias said in Spigot-MC-Server:

    EssentialsX.... Multiverse-Core.... WE and WG... no need for Kiddyserverplugins... thats means i must delete this plugins everytime if i update the app with your new one? More work to bring the folder clear and bring up real plugins.. -.-

    If you are looking to run Minecraft servers as a corporation or as a business you should move away from cloudron - It wasn't made for that. No, once there is a data image for the app, it wont be touched by the installer unless you delete the app and reinstall.

    @Sidias said in Spigot-MC-Server:

    I host very very specialised Servers like an civilizationlike server and so on. I has found the bug that at a few hours after installation i cant see anything on the webpanel it only show me the site without any formular terminal or something similar. Dont know why.

    I fixed that in this update (I think) I can't run the server much on my hardware at this time, but I made changes to how the backend get's server output which should fix an issue like that.


    With that being said, at this point it does sound like what you are looking for will require scaling that I don't think cloudron will handle like that, I wanted to try something like McMyAdmin to do the server administration for this but I dont think that will fit what you are looking for either.

    All-in-all, if you need something to scale with quickly, get a parnership with scaleway or digitalocean and build a template for your servers instead. That would require some setup, but in the long run will be better for you.



  • @murgero
    Im not host my very first Spigotserver you know? Sry if my words are too hard... but really? Predefined plugins?
    I host MC-Servers since 2010.. thats a few years ^^. I have used Multicraft in the Past to connect my teams. But i need so much more complex ressources that i dont have the time to maintance all these things so i switch to Cloudron the only thing is that Cloudron dont have an app for Multicraft or Pterodactyl... its not me that dont can use terminals and so on... but i have sevarel Servers and Teams and not the time to discuss with all of them you know?

    I can host my very Own MC-Server perfectly with your App thx a lot for that but pls dont provide predefined Plugins ... theres no need for.

    Thx a lot for this great APP. Really =). But i hope sometimes someone create one with good webapp integratet or a Multicraft or Pterodactylapp

    And no its not for Business. All i do is hosting sevarel teams ^^. And the most of that people arent so deep in Serverthings. XD



  • @Sidias You can disable the plugins if you need, they are there for others that use the app, not for you.

    I will not be able to get Pterodactyl working until Cloudron support Port ranges in their configurations. Though I can get it working with a predefined number of servers, it's not worth it if you need it for 2 servers now and then 12 servers later (as an example).

    If you can, maybe just install the app multiple times? That might work better in your favor if you are looking to get multiple setup in cloudron with plugin support.


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