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  3. Foundry Virtual Tabletop

Foundry Virtual Tabletop

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  • BrutalBirdieB Offline
    BrutalBirdieB Offline
    BrutalBirdie
    Partner
    wrote on last edited by
    #67

    @LoudLemur You need a license, that comes first.
    FoundryVTT is not in the App Store.
    All steps for installation are documented in the git repo in the ASCIINEMA recording:
    https://github.com/BrutalBirdie/cloudron-foundryvtt?tab=readme-ov-file#how-to-install-from-public-image

    asciicast

    @LoudLemur said in Foundry Virtual Tabletop:

    Are there likely to be any sweet deals for additional DLC on cyber Monday? Which is the best additional content?

    Can't tell, leaning to no or highly unlikely.

    This is up to the FoundryVTT team and also each plugin / extension is developed by a different entity.
    So expecting a full sale on everything is highly unlikely.
    Also, giving an answer to "best additional content" is not possible.
    FoundryVTT is a virtual tabletop software.
    It depends, if you want to play DnD, DSA, Warhammer 40k or some other pen and paper game system.
    Each one is unique and has unique plugins.

    Like my work? Consider donating a drink. Cheers!

    1 Reply Last reply
    1
    • jamesJ james referenced this topic on
    • jamesJ james referenced this topic on
    • L Offline
      L Offline
      LoudLemur
      wrote on last edited by
      #68

      Gencon 2025

      https://x.com/Paizo

      BrutalBirdieB 1 Reply Last reply
      0
      • L LoudLemur

        Gencon 2025

        https://x.com/Paizo

        BrutalBirdieB Offline
        BrutalBirdieB Offline
        BrutalBirdie
        Partner
        wrote on last edited by BrutalBirdie
        #69

        @LoudLemur what did my eyes and ears just have to witness? 🀣
        But, there is a module for Pathfinder 2? https://foundryvtt.com/packages/pf2e πŸ˜„
        What ever your intention was with this post.

        AH! Because the gencontv is currently live or starting soon.

        Like my work? Consider donating a drink. Cheers!

        L 1 Reply Last reply
        1
        • BrutalBirdieB BrutalBirdie

          @LoudLemur what did my eyes and ears just have to witness? 🀣
          But, there is a module for Pathfinder 2? https://foundryvtt.com/packages/pf2e πŸ˜„
          What ever your intention was with this post.

          AH! Because the gencontv is currently live or starting soon.

          L Offline
          L Offline
          LoudLemur
          wrote on last edited by LoudLemur
          #70

          @BrutalBirdie That Gencon livestream sucks!

          Why isn't Foundry an official application on Cloudron yet?

          1 Reply Last reply
          0
          • L Offline
            L Offline
            LoudLemur
            wrote on last edited by LoudLemur
            #71

            Tutorial For How to Install Foundry on Cloudron

            Here’s a step-by-step guide to installing FoundryVTT on Cloudron using the public image, as shown in your screenshots and the asciinema cast.

            Prerequisites
            You have a working Cloudron server.
            You have the Cloudron CLI installed and configured.
            You have git and jq installed on your system.
            You have a domain/subdomain ready to use for FoundryVTT (e.g., d20.cloudron.dev).
            Step-by-Step Installation

            1. Clone the FoundryVTT Cloudron App Repository
              Open your terminal and run:

            Bash

            git clone https://github.com/BrutalBirdie/cloudron-foundryvtt.git
            

            This will create a folder called cloudron-foundryvtt.

            1. Change Directory
              Move into the cloned directory:

            Bash

            cd cloudron-foundryvtt
            
            1. Get the App ID and Version
              Extract the app ID and version from the manifest using jq:

            Bash

            jq -r .id CloudronManifest.json
            jq -r .version CloudronManifest.json
            

            The output should be something like:

            App ID: foundryvtt.cloudron.app
            Version: 0.0.6 (or whatever is current)
            
            1. Install the App Using the Public Image
              Replace d20.cloudron.dev with your desired subdomain.

            Bash

            cloudron install --location d20.cloudron.dev --image brutalbirdie/$(jq -r .id CloudronManifest.json):$(jq -r .version CloudronManifest.json)
            

            This command tells Cloudron to install the app at your chosen subdomain using the public Docker image.
            5. Wait for Installation to Complete
            The CLI will show progress: registering subdomains, waiting for DNS propagation, etc.
            Once you see App is installed., you’re done!
            6. Check Logs (Optional)
            To check the app logs:

            Bash

            cloudron logs --app d20.cloudron.dev
            
            1. Access FoundryVTT
              Open your browser and go to https://d20.cloudron.dev (or your chosen subdomain).
              You should see the FoundryVTT setup page.
              Troubleshooting
              If you get DNS errors, make sure your subdomain is correctly set up and points to your Cloudron server.
              If you need to update or reinstall, repeat the steps above.
              References
              Cloudron FoundryVTT GitHub
              Cloudron CLI Docs
              FoundryVTT Knowledge Base
              You’re done!
              You now have FoundryVTT running on your Cloudron server. If you need to update, just pull the latest image and repeat the install command.
            M 1 Reply Last reply
            0
            • L LoudLemur

              Tutorial For How to Install Foundry on Cloudron

              Here’s a step-by-step guide to installing FoundryVTT on Cloudron using the public image, as shown in your screenshots and the asciinema cast.

              Prerequisites
              You have a working Cloudron server.
              You have the Cloudron CLI installed and configured.
              You have git and jq installed on your system.
              You have a domain/subdomain ready to use for FoundryVTT (e.g., d20.cloudron.dev).
              Step-by-Step Installation

              1. Clone the FoundryVTT Cloudron App Repository
                Open your terminal and run:

              Bash

              git clone https://github.com/BrutalBirdie/cloudron-foundryvtt.git
              

              This will create a folder called cloudron-foundryvtt.

              1. Change Directory
                Move into the cloned directory:

              Bash

              cd cloudron-foundryvtt
              
              1. Get the App ID and Version
                Extract the app ID and version from the manifest using jq:

              Bash

              jq -r .id CloudronManifest.json
              jq -r .version CloudronManifest.json
              

              The output should be something like:

              App ID: foundryvtt.cloudron.app
              Version: 0.0.6 (or whatever is current)
              
              1. Install the App Using the Public Image
                Replace d20.cloudron.dev with your desired subdomain.

              Bash

              cloudron install --location d20.cloudron.dev --image brutalbirdie/$(jq -r .id CloudronManifest.json):$(jq -r .version CloudronManifest.json)
              

              This command tells Cloudron to install the app at your chosen subdomain using the public Docker image.
              5. Wait for Installation to Complete
              The CLI will show progress: registering subdomains, waiting for DNS propagation, etc.
              Once you see App is installed., you’re done!
              6. Check Logs (Optional)
              To check the app logs:

              Bash

              cloudron logs --app d20.cloudron.dev
              
              1. Access FoundryVTT
                Open your browser and go to https://d20.cloudron.dev (or your chosen subdomain).
                You should see the FoundryVTT setup page.
                Troubleshooting
                If you get DNS errors, make sure your subdomain is correctly set up and points to your Cloudron server.
                If you need to update or reinstall, repeat the steps above.
                References
                Cloudron FoundryVTT GitHub
                Cloudron CLI Docs
                FoundryVTT Knowledge Base
                You’re done!
                You now have FoundryVTT running on your Cloudron server. If you need to update, just pull the latest image and repeat the install command.
              M Offline
              M Offline
              msbt
              App Dev
              wrote on last edited by
              #72

              @LoudLemur for your bash snippets you should use the code formatting with either a single backtick ` for lines or tripple ones for codeblocks:

              cloudron install --location d20.cloudron.dev --image brutalbirdie/$(jq -r .id CloudronManifest.json):$(jq -r .version CloudronManifest.json)
              

              Happy Hosting & Web Development

              L 1 Reply Last reply
              2
              • M msbt

                @LoudLemur for your bash snippets you should use the code formatting with either a single backtick ` for lines or tripple ones for codeblocks:

                cloudron install --location d20.cloudron.dev --image brutalbirdie/$(jq -r .id CloudronManifest.json):$(jq -r .version CloudronManifest.json)
                
                L Offline
                L Offline
                LoudLemur
                wrote on last edited by
                #73

                @msbt Thanks! I updated the tutorial.

                1 Reply Last reply
                0
                • TheMeerkatT Offline
                  TheMeerkatT Offline
                  TheMeerkat
                  wrote on last edited by
                  #74

                  hey, @BrutalBirdie; could i request an update? thank you :3c

                  1 Reply Last reply
                  3
                  • BrutalBirdieB Offline
                    BrutalBirdieB Offline
                    BrutalBirdie
                    Partner
                    wrote on last edited by
                    #75

                    HeyO @TheMeerkat
                    Done πŸ™‚

                    https://github.com/BrutalBirdie/cloudron-foundryvtt/releases/tag/13.348

                    How to update was discussed multiple times πŸ˜‰

                    Like my work? Consider donating a drink. Cheers!

                    L TheMeerkatT 2 Replies Last reply
                    3
                    • BrutalBirdieB BrutalBirdie

                      HeyO @TheMeerkat
                      Done πŸ™‚

                      https://github.com/BrutalBirdie/cloudron-foundryvtt/releases/tag/13.348

                      How to update was discussed multiple times πŸ˜‰

                      L Offline
                      L Offline
                      LoudLemur
                      wrote on last edited by
                      #76

                      @BrutalBirdie I still can't understand why Foundry isn't officially supported on Cloudron yet.

                      TheMeerkatT 1 Reply Last reply
                      1
                      • BrutalBirdieB BrutalBirdie

                        HeyO @TheMeerkat
                        Done πŸ™‚

                        https://github.com/BrutalBirdie/cloudron-foundryvtt/releases/tag/13.348

                        How to update was discussed multiple times πŸ˜‰

                        TheMeerkatT Offline
                        TheMeerkatT Offline
                        TheMeerkat
                        wrote on last edited by
                        #77

                        @BrutalBirdie Thank you!

                        1 Reply Last reply
                        0
                        • L LoudLemur

                          @BrutalBirdie I still can't understand why Foundry isn't officially supported on Cloudron yet.

                          TheMeerkatT Offline
                          TheMeerkatT Offline
                          TheMeerkat
                          wrote on last edited by
                          #78

                          @LoudLemur There's higher standards for official apps. Right now, it's only really updated whenever I poke BrutalBirdie for one because the PF2E app needs the latest version to work.

                          1 Reply Last reply
                          2
                          • BrutalBirdieB Offline
                            BrutalBirdieB Offline
                            BrutalBirdie
                            Partner
                            wrote on last edited by
                            #79

                            Updated the app to version 13.351.

                            • GitHub: https://github.com/BrutalBirdie/cloudron-foundryvtt/releases/tag/13.351
                            • Dockerimage: https://hub.docker.com/repository/docker/brutalbirdie/foundryvtt.cloudron.app/tags/0.1.1/sha256:3f1c96849458265eecb4edea58532f686eb644eda1f4533b3995bd007a9e7f9a

                            Update:

                            cloudron update --app $YOUR_APP_LOCATION --image brutalbirdie/foundryvtt.cloudron.app:0.1.1
                            

                            Like my work? Consider donating a drink. Cheers!

                            1 Reply Last reply
                            1
                            • BrutalBirdieB Offline
                              BrutalBirdieB Offline
                              BrutalBirdie
                              Partner
                              wrote on last edited by
                              #80

                              Updated the app to version 14.359

                              ⚠ version 14.359 is still very fresh. If you use a lot of community modules they will probably break.
                              So only update to version 14.359 if you made sure your community modules are working for the new version.


                              You can now use the CloudronVersions.json to install the FoundryVTT Community App.
                              If you have installed the app in the old style, you won't get automatic updates and need to update the old style way.

                              • pull the GitHub repo: git pull git@github.com:BrutalBirdie/cloudron-foundryvtt.git && cd cloudron-foundryvtt
                              • cloudron update --app $YOUR_APP_LOCATION --image brutalbirdie/foundryvtt.cloudron.app:2.0.1

                              The easy way to "migrate" from the old installation style to the new community app style would be:

                              • update manually to the latest version
                              • create a backup
                              • download the backup config
                              • uninstall the app
                              • install the app from the app store with the CloudronVersions.json
                              • restore your backup

                              Now you should get automatic app updates when I release a new version.

                              Like my work? Consider donating a drink. Cheers!

                              1 Reply Last reply
                              2
                              • L Offline
                                L Offline
                                LoudLemur
                                wrote last edited by LoudLemur
                                #81

                                Hello, @brutalbirdie ! When you have a moment, it would be great if you could update the Foundry community package again, please.

                                Here's what a bump from 14.359 to 14.365 actually brings (it spans roughly three months of stable-channel fixes, ending with "Version 14 Stable 7" from July 15):

                                • 40+ bug fixes in the final release alone, concentrated in the areas that hurt during actual play: token/region interaction workflows, canvas visibility and wall collision detection, movement snapping during elevation changes, chat UI behavior, and audio/video device configuration (that last one matters for in-game voice/video between players).
                                • Quality-of-life features for GMs: multi-object dragging for tiles and drawings, refined keyboard movement (XY and elevation separated), and better occlusion handling.
                                • API improvements (compendium art mapping, new canvas/elevation methods, new hooks). This is the quiet big one: module authors target the current stable, so starting a fresh install on 14.365 means the module ecosystem you build your worlds on is tested against what you're running, and you avoid accumulating "works on newer builds" incompatibilities from day one.

                                The headline item of 14.365 is Apple/Windows installer code-signing, which only affects desktop installs.

                                1 Reply Last reply
                                1
                                • BrutalBirdieB Offline
                                  BrutalBirdieB Offline
                                  BrutalBirdie
                                  Partner
                                  wrote last edited by
                                  #82

                                  If you have the community app version installed a new update should be available soon.

                                  Like my work? Consider donating a drink. Cheers!

                                  L 1 Reply Last reply
                                  2
                                  • BrutalBirdieB BrutalBirdie

                                    If you have the community app version installed a new update should be available soon.

                                    L Offline
                                    L Offline
                                    LoudLemur
                                    wrote last edited by
                                    #83

                                    @BrutalBirdie Thanks! It installed beautifully

                                    1 Reply Last reply
                                    2
                                    • L Offline
                                      L Offline
                                      LoudLemur
                                      wrote last edited by LoudLemur
                                      #84

                                      Feedback notes for BrutalBirdie's Foundry VTT Cloudron package

                                      Observations from a fresh 2.0.2 (Foundry 14.365) install on Cloudron 9.2.0, 2026-07-27.

                                      Thank you for bumping to 14.365 the day before we installed!

                                      What worked well

                                      • Install via CloudronVersions.json versions-url was flawless: image pull, subdomain, proxy, health check all clean, first try.
                                      • Websockets work out of the box through Cloudron's proxy (socket.io game sessions verified).
                                      • Health check path / (returns 302 β†’ /license or /join) is accepted fine by Cloudron.

                                      Suggestions

                                      1. Seed proxy settings on first run. A fresh install has hostname: null, proxySSL: false, proxyPort: null in /app/data/Config/options.json, so Foundry's invitation links point at an internal address. The start script could seed hostname=${CLOUDRON_APP_DOMAIN}, proxySSL=true, proxyPort=443 when options.json is first created, correct https invite links out of the box, zero user action.

                                      2. Unauthenticated setup window. Until the owner sets an admin key and/or launches a world, /license and /setup are reachable by anyone on the public subdomain: a drive-by visitor could enter their license key, install/delete packages, or change server config. Options: generate a random admin key at first start (drop it in /app/data where the owner can read it via the Files view, and mention it in the README/post-install message), or at least document the exposure prominently.

                                      3. Run as non-root. start.sh and the node process run as root (PID 1). Cloudron convention is to drop to the cloudron user (gosu) after fixing ownership; Foundry doesn't need root at runtime. Straightforward hardening win.

                                      4. Disable UPnP. Default upnp: true is useless inside a Cloudron container (and can add startup noise/delay). Seed upnp: false alongside the proxy settings.

                                      5. Memory guidance in the description. The 1.25G default is fine, an idle D&D5e world uses ~230MB, but a line in the package description telling users with big module-heavy worlds to raise the limit would preempt OOM confusion.

                                      Data points

                                      • Package manifest facts verified in practice: httpPort 30000, localstorage only, minBoxVersion 9.1.0 on box 9.2.0.
                                      • Config/Data/Logs layout under /app/data works with Cloudron backups as-is; license survives restarts; a startup world (world option) survives restarts and relaunches automatically.

                                      Why isn't this package an official application on Cloudron yet?

                                      1 Reply Last reply
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                                      • BrutalBirdieB Offline
                                        BrutalBirdieB Offline
                                        BrutalBirdie
                                        Partner
                                        wrote last edited by
                                        #85

                                        HeyO @loudlemur

                                        1. πŸ‘
                                        2. I get it, but also kinda don't care
                                          If someone installs the app and does not enter his license key and someone random does, just reinstall or reset the license.
                                          Since you need to pay for a license, and it is only allowed to be used on one server, entering your license key on a random server?
                                          If someone does that, you suddenly have a paid vtt. Only issue is other paid modules connected to the license itself.
                                        3. πŸ‘
                                        4. πŸ‘
                                        5. πŸ‘

                                        @LoudLemur said:

                                        Why isn't this package an official application on Cloudron yet?

                                        😏
                                        Looks like your AI could not really explain that one ayy?
                                        Missing tests but more importantly, to build the app you need a license for FoundryVTT.
                                        Without a bought license you can't even download the application.
                                        So every update, I have to log in to their website, download the zip and build the app manually.
                                        The direct download is from the account page is token based, and every click is a one time download.
                                        There is also the timed URL option for downloading, which is also bad since it is only valid for a certain time.
                                        So package updates can't even be automated.
                                        I even talked to the support of FoundryVTT if we could get an endpoint to always download without a license like their other partners https://foundryvtt.com/article/partnerships/, but the response was I'd have to apply for a partnership and when asked "how do I apply for a partnership?" they simply ghosted me.
                                        🀷

                                        So all this makes it a bad candidate for the official app store.

                                        Like my work? Consider donating a drink. Cheers!

                                        L 1 Reply Last reply
                                        1
                                        • BrutalBirdieB BrutalBirdie

                                          HeyO @loudlemur

                                          1. πŸ‘
                                          2. I get it, but also kinda don't care
                                            If someone installs the app and does not enter his license key and someone random does, just reinstall or reset the license.
                                            Since you need to pay for a license, and it is only allowed to be used on one server, entering your license key on a random server?
                                            If someone does that, you suddenly have a paid vtt. Only issue is other paid modules connected to the license itself.
                                          3. πŸ‘
                                          4. πŸ‘
                                          5. πŸ‘

                                          @LoudLemur said:

                                          Why isn't this package an official application on Cloudron yet?

                                          😏
                                          Looks like your AI could not really explain that one ayy?
                                          Missing tests but more importantly, to build the app you need a license for FoundryVTT.
                                          Without a bought license you can't even download the application.
                                          So every update, I have to log in to their website, download the zip and build the app manually.
                                          The direct download is from the account page is token based, and every click is a one time download.
                                          There is also the timed URL option for downloading, which is also bad since it is only valid for a certain time.
                                          So package updates can't even be automated.
                                          I even talked to the support of FoundryVTT if we could get an endpoint to always download without a license like their other partners https://foundryvtt.com/article/partnerships/, but the response was I'd have to apply for a partnership and when asked "how do I apply for a partnership?" they simply ghosted me.
                                          🀷

                                          So all this makes it a bad candidate for the official app store.

                                          L Offline
                                          L Offline
                                          LoudLemur
                                          wrote last edited by
                                          #86

                                          @BrutalBirdie said:

                                          Looks like your AI could not really explain that one ayy?
                                          Missing tests but more importantly, to build the app you need a license for FoundryVTT.
                                          Without a bought license you can't even download the application.
                                          So every update, I have to log in to their website, download the zip and build the app manually.

                                          Ah! Thank you. That explains it.
                                          By the way, while we are on the Foundry topic, apparently the Pathfinder / Starfinder Archives of Nethys repo is no longer being supported by Paizo, I read recently. I am not sure why they decided to end that.

                                          1 Reply Last reply
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